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Ocean Springs Baseball Organization 2024 Local Rules

 

OSBO is divided into six divisions: Wee-Ball6u8u10u12u, and 16u

 

OSBO is chartered with Diamond Youth Baseball and play is governed by the Diamond Youth Rulebook as found here: https://diamond-youth-baseball-softball.dcatalog.com/v/2024-DYB-Official-Playing-Rules/

 

The following section pertains to all divisions.

Preliminaries

  1. The head Umpire shall be identified. If there is no umpire, the Managers can get a volunteer or cancel the game. If the game is played with a volunteer umpire, it will count for record. The volunteer umpire becomes the head Umpire.
  2. All Umpires and Managers shall have a copy of the Local Rules and the playing rules of DYB in their possession at all games.
  3. All rostered players present will be placed in the batting order lineup for the entire game. Each player on a team roster is required to participate in each game for a minimum of six (6) defensive outs. Exception: All players will participate on defense in the T-Ball Division.
    1. If a player does not play defensively for six outs, regardless of the length of game, that player must start the next game on defense and shall not be removed from the game until that player has played in that game for six defensive outs plus the amount of outs missed from the previous game. 
    2. Example: If a player only plays 3 outs of a game, the very next game that player must start and play 9 outs before being able to be removed from the game.
    3. PENALTY: Penalties will vary from verbal warning for first offense during regular season up to suspension/removal of manager for repeated offenses, up to FORFEIT for playing time infractions during postseason playoffs. Final penalty is the sole discretion of the OSBO Executive Board and Player Agent.
  4. Line ups shall consist of jersey number and last name at a minimum. Managers shall exchange lineups 10 MINUTES prior to the game. Any player not present when lineups are exchanged shall be removed from the lineup. If the player comes late, the player shall be added at the end of the batting order and the opposing team notified.
  5. FORFEIT RULES: There shall be no forfeits unless approved by the OSBO Board of Directors. Games that cannot be played when scheduled due to lack of players shall be rescheduled unless both Managers approve to play the game with less than 9 players. OSBO does not want to punish players and parents because a few players did not show up. Therefore, the OSBO rule shall be that a team may begin a game with less than 9 players if both Managers agree, but each team must have a minimum of 7 players. In the spring season, the team that is short a player (s), shall take an out when that slot comes to bat. If agreed, the game will be official.

----This rule does not apply to the 4/5 Wee-ball division----

  1. The head Umpire shall note the game starting time and the game ending time according to time limit rules. He/She should relate the starting time to both Managers and the official scorekeeper provided by the home team. The scorekeeper must record the time in the official score sheet. The Head Umpire shall also use a stopwatch if available. This is the most accurate means of exactly measuring the length of the game. However, the official time shall be recorded in the event the stop watch is inadvertently stopped during play. In that case, the official time recorded can be used to determine the time limit.

Sportsmanship

  1. All Managers, Coaches and Umpires will remember that the game is for the children and not the adults. Player development, teamwork, good sportsmanship, fair play and fun should always be placed above any personal desire to “win”. Any adult interacting with the players will be expected to act in a professional manner. Incidents should be immediately reported to the appropriate division commissioner. If deemed necessary by the Board, the offending adult may be removed from any further interaction for that season. Repeated issues with the same adult may result in the offending adult being permanently restricted from any on field interaction with players.
  2. Managers, Teams and Parents shall cheer for their team and not against the opposing team.  It is the Manager’s responsibility to control his/her team fans. The Umpire has the authority and responsibility to control the fans as he/she deems necessary, including ejection from the ballpark. No obscenities will be allowed from any player, Coach, Manager, or fan. Use of obscenities may result in warning or immediate ejection by the Umpire. The Umpire will address any of the following items asking the Manager to stop the activity.
  3. No excessive noise making by teams in the dugout such as rattling the fences
  4. No chants that are directed at the opposing team or a player on the opposing team
  5. No antagonizing remarks from one Coach / Player to the opposing Coach / Player
  6. Any activity deemed unsportsmanlike by the Umpire
  7. The use of tobacco or alcoholic beverages in any form is prohibited on the playing field, benches, and/or dugouts.

Game Scheduling

  1. During the course of the season it may be necessary to reschedule games that were not completed due to inclement weather. Games will be made up based on field availability and time. It will be the responsibility of the Division Representative to reschedule the games with Board approval. When a make-up game is scheduled, it will be the responsibility of the Coaches and/or Managers to inform the players. Inclement weather, approved school functions, other functions approved in advance by the OSBO Board of Directors (BOD) and/or games ending in a time or exceeding a time limit are the only acceptable reasons for rescheduling. All requests from Coaches and/or Managers to reschedule games must meet criteria listed above and be approved by the BOD.

Protesting or Clarifying Rules

  1. All Managers, Coaches and Umpires will be familiar with these rules as well as the Official Regulations and Playing Rules for DYB Baseball. In those instances where an interpretation of the rules is necessary, the Umpire’s decision will stand and may be revisited after the game by the OSBO Board of Directors for future instances but will not affect the outcome of the game.
  2. Managers shall not yell at the Umpire at any time. OSBO will have a zero-tolerance policy for this action resulting in ejection from the game.  The Manager shall call time out and walk to the Umpire for a meeting. At that time, any rules interpretation can be discussed without any parents or players hearing. If the Manager would like the opinion of the second umpire, he shall politely ask at that time. This does not have to be granted by the Umpires. If the Manager needs to confer with the opposing coach, he shall ask the Umpire to invite the opposing Manager to confer. OSBO desires to avoid protests by working out the ruling at the game. If a manager or coach is ejected from a game, he will serve a one game suspension and be unable to attend the next regularly scheduled game. If a manager or coach is ejected a second time in the same season, he will be required to appear before the Board and be subject to suspension for the remainder of the season.
  3. All protests will be handled in accordance with DYB Rules.
  4. Managers and Coaches shall not argue Balls and Strikes. This is a judgment call. The Umpire shall define the strike zone prior to the game. OSBO will have a zero-tolerance policy for this action resulting in ejection from the game.

Record Keeping

  1. For divisions with pitching, the Manager shall maintain a pitching record of their own, in the event that a pitcher’s eligibility is challenged.
  2. SEASON RECORD - In all divisions that keep score, Standings will be determined by winning percentage.  Games that end in a tie will be recorded as a tie. The highest winning percentage will decide the season record. Winning percentage is calculated as follows: (Wins + Ties x 0.5) / games played. 

If two (2) or more teams are tied in win percentage at the end of season play, (tiebreaker 1) the winner will be determined by head-to-head competition. If still tied,(second tiebreaker) least runs given up then most runs scored in those head-to-head games. If still tied (third tiebreaker) the tied teams will play head to head in one game until a winner is determined. If a tiebreaker game cannot be rescheduled, the final tiebreaker will be a coin toss.

 

    1. The post season tournament (playoffs) seeding will be determined by the order of the regular season standings. First place regular season team will be #1 seed, Second place #2, and so on.   

Miscellaneous

  1. The Manager is responsible for ensuring that any adult inside the fence interacting with children has a completed Background Check with OSBO. The list is available from the OSBO Safety Agent.  Under no circumstances is a child who is not registered with the league allowed to play or practice with any team as they are not covered by insurance. If a Manager or Coach allows this to happen, he/she will be personally responsible for any injuries that may occur to the child or by the child.
  2. General complaints or questions will be directed first to the division commissioner and then to President of the League via email ([email protected]) if a satisfactory response is not obtained from the division representative.
  3. Batting helmets that have been painted or airbrushed will not be permitted. Umpires will be responsible for enforcement of this rule.
  4. Bat Control- In all divisions, it is the batter’s responsibility to not carelessly release the bat. Any player that carelessly releases the bat and endangers the catcher and/or umpire will be warned on the first offense and called out on the second and any subsequent offense. 
  5. All non-wood bats must be “stamped” USA Baseball or BBCOR. If any bat cannot be clearly identified for its make and model to determine the barrel composition, then the bat must be removed from the game. All players up to, and including, league age 15u are permitted to swing any USA Baseball or BBCOR bat. League age 16u and older must swing BBCOR only. 
  6. PENALTY:If the illegal bat is discovered prior to the batter completing his “at bat”, the bat is simply removed from play and the “at bat” continues. 
    1.  A player who uses an illegal or non-conforming bat and hits a fair ball will be ruled out. No advancement on the bases will be allowed and any outs during the play shall stand. This is an appeal play. The “at bat” will be considered legal once a pitch is thrown to the next batter.
    2. Any bat discovered prior to the game that does not conform to the above rule shall be directed to be removed immediately and not be allowed for use during the game. 
    3. A repeated violation in the same game shall lead to the ejection of the manager of the offending team.  
  7. It is the responsibility of the Manager and/or Coach to keep the parents of his/her players informed.
  8. The local league rules will be reviewed and modified as required by a majority vote by the OSBO Board of Directors.
  9. Only Coaches, Managers, designated assistants and players are allowed in the dugout.
  10. Returning Managers that are approved by the Board of Directors for the current season will be assigned to the same team if they desire. Protected Players can be changed. There are no returning players. 
  11. DUGOUTS - The home team of record for the game should occupy the 3rd base dugout and the away team should occupy the 1st base dugout. It should not be a race to the field to pick a preferred dugout. If the away team arrives first, that team should take the 1st base dugout ONLY
    1. All Managers are responsible for ensuring that their dugouts are cleaned up immediately following their games.
  12. SCOREBOARD - HOME TEAM IS RESPONSIBLE FOR PROVIDING ONE ADULT VOLUNTEER TO OPERATE THE SCOREBOARD.
  13. BOOTH - NO CHILDREN ARE ALLOWED IN THE SCORER’S BOOTH.
  14. SCOREBOOK- HOME TEAM is responsible for designating ONE ADULT VOLUNTEER to maintain the official book. It is also recommended that the away team also maintain their own scorebook in case of any discrepancy. 
  15. BATTING CAGES - There are several batting cages at the Highway 57 Sportsplex. During pregame warmups, no team should occupy more than one cage. There are 4 cages for 5 baseball fields, if a coach decides to occupy more than one cage it will prevent other teams from warming up as well. Please have efficient cage sessions in one cage and move on, NO CAMPING, or unnecessarily holding a cage when other teams are waiting
  16. WARMING UP - DO NOT WARM UP IN THE INFIELD, DO NOT TAKE BATTING PRACTICE with baseballs on the field before your official game time has started. Not only does it mess up the field which has been raked and lined, it is also poor baseball etiquette and unprofessional. All warmups should take place in the outfield nearest the team's dugout or off the field in a safe area. Players can throw, field, take grounder/flybals, and hit sand balls in the outfield grass ONLY. After the umpire meeting, prior to first pitch, the home team will take the field and warmups can commence. Each team will be able to warm up to start the half inning that they are on defense. 

Injured / Sick Player

  1. In OSBO, all players bat with free substitution. Technically, all players are currently in the game. Therefore, local rules are necessary for actions to be taken when a player is injured or sick and cannot continue to play.
  2. Replacement Base Runner: If a player cannot continue as a base runner, the last recorded out resulting from an at-bat is the replacement runner. (Not the last recorded out on the bases. The last batter that did not reach base is the replacement.)
  3. Replacing Batter While at Bat: If a player becomes injured during an at-bat and cannot finish the at bat, the last recorded out resulting from an at-bat replaces the injured batter assuming the count. The replacement batter finishes the at-bat. If the player does return to the game, this re-entry can only occur one time per player. If the same player leaves the game again or refuses to bat, then the player shall be removed for the remainder of the game.
  4. Injured or Sick Player Does Not Continue: If a team with 10 or more players in the lineup has a player that leaves the game due to injury or sickness, the team will simply skip that spot in the lineup each time. The team is not penalized with an out. If a team with 9 or less players in the lineup has a player that leaves the game due to injury or sickness, the team WILL record an out each time that slot appears in the lineup. The teams will continue the game skipping that slot. The team will not forfeit. Teams are provided with enough players to prevent this from occurring. It is the coaches responsibility to ensure that they maintain a full roster. In the event that a child quits during the season, that team will work with OSBO to find an acceptable alternative from a younger division. 

 

Wee-Ball

The Wee-ball division is for players ages 4-5 who want to learn the fundamentals of hitting and fielding. The primary goals of Wee-Ball are to have fun, to instruct the children in the fundamentals of baseball, and to allow them to experience the value of teamwork. 

  1. REMEMBER THAT THIS IS T-BALL - FOR THE KIDS
  2. Umpires: Umpires will not be provided for 4-5 Wee-Ball, the Coaches shall umpire the games. The base runner coach on first can make out-safe calls at first. The base runner coach on third can make out-safe calls at third. The field coach in the outfield can make out-safe calls at second. The hitting coach can make out-safe calls at home plate. The base running coaches can decide if runners go to the next bag or return to the previous bag when time is called. Time shall be called by the hitting coach at home plate.
  3. Before the Game: 
    1. Managers shall exchange line ups and determine who is keeping the official score and working the scoreboard.
    2. Manages shall establish how many players are batting in the lineup. This is important for batting during the first two innings. If a player shows up late during the batting process in the first or second inning, the player shall be added to the end of the lineup and the opposing team notified of the new number.
    3. Games have a 1 hour time limit. An inning may be started prior to the time limit being reached and the game will end when that inning is completed. Games which end in a tie, after the time limit has been reached, will be scored a tie. Coaches are encouraged to not start a 3rd inning just before the time limit. This will greatly delay the late game. The goal is to play at least 2 complete innings in T-Ball with a possible 3rd if things are moving quickly and the coaches think the players are up to it.
  4. First and Second Inning Batting and Counting of Runs
    1. No Runs Counted in Wee-Ball
    2. In the first / second inning of play, all players will have a turn at bat.
    3. Runs shall not count after 3 outs are made by the defensive team. Batting will continue until all players have batted.
    4. IF A 3RD INNING IS REACHED, THE INNING WILL BE OVER WHEN 10 BATTERS HAVE BATTED OR 3 OUTS ARE MADE, WHICHEVER COMES FIRST. 
  5. Placement of Defensive Players
    1. Coaches should place defensive players in a normal manner of baseball. This includes 6 infielders playing the positions of Pitcher, Catcher, 1st Base, 2nd Base, 3rd Base and ShortStop. Only 6 players shall occupy the infield. Players shall NOT be placed in a manner making a travesty of the game. If this is being done in the Umpire’s judgment, the Manager shall be instructed to properly position and coach his players before the game resumes. For example, coaches cannot station several players very close to the batter knowing the batter is weak and cannot hit the ball past the pitcher, OR coaches cannot position several infielders on the 3rd base side because the batter only hits the ball in this direction.
    2. An Infielder shall NOT play closer than half way from 1st / 3rd base to home plate. For example, your 3rd baseman can only move half way down the baseline in the infield grass before the ball is hit. He or she cannot move closer than half way. A good judgment is equal to the pitcher’s circle.
    3. Only the 3rd and 1st basemen are allowed to move in as close as halfway.
    4. Short stops and 2nd basemen shall come no closer than 5 feet on the infield grass.
    5. The Pitcher shall keep one foot in the circle until the batter strikes the ball.
    6. The Catcher shall remain at the back of the home plate circle until the ball is hit.
    7. All other defensive players shall remain in the Outfield grass until the ball is hit.
    8. The team in the field may have three (3) Coaches and/or Managers in the field. Coaches and/or Managers will take their position in the outfield grass and remain on the grass during the live ball.
  6. Playing the Game
    1. Play Ball: The Umpire takes his position behind the Pitcher in the infield. The Coach of the team batting places the ball on the Tee holding his hand over the ball until the Umpire says, “play ball.” At that time, the coach ensures the catcher is safely behind the batter and instructs his batter that it is safe to hit the ball.
    2. Fair Ball: There is a 10-foot foul ball arch for batters which the ball must pass for it to be fair. If playing on a field with infield grass, the ball must reach the grass and remain in the grass to be fair. If playing on a dirt infield, an arch drawn at 10-feet from the center of the plate shall be used for judgment
    3. Overthrow: Runners will be allowed only one (1) base on an overthrow to First Base inside the playing field. OSBO encourages players to make an out attempt at first base. Runners will be allowed one (1) base on any other overthrows if the ball is out of the playing field. If the ball remains in the field of play on throws other than first, runners are not limited to one (1) base.
    4. Dead Ball (Time): Play stops when the pitcher has control of the ball inside the pitcher’s circle or vicinity in the judgment of the Umpire. For Wee-Ball, play stops when any infielder has control of the ball in the infield and is not attempting to make a play on any baserunner. Play also stops when any fielder has control of the ball in front of the lead runner. Outfielders must relay the ball to an infielder in the pitcher’s circle who then calls time. Outfielders cannot call time in the infield.
      1. Note: During play, it may become confusing for an Umpire as to who was an outfielder before the ball was hit. If the Umpire calls time when an outfielder holds up the ball in the infield, the play will be considered dead. At that time, the Coach of the offensive team can remind the Umpire that the player was an outfielder. However, the play will not be replayed, and there shall not be a protest.
    5. Batters: The team at bat will keep all players in the dugout except the batter. The next batter will only enter the field of play after the ball is dead.  All players on the roster will bat.. This does not include balls that do not make it past the 10 ft arch. 
    6. Dugout: Each team will have at least one Coach, Manager and/or parent in the dugout to maintain order.
    7. Base Runners: Each runner that has reached a distance greater than halfway to the next base will be awarded the base they are advancing to and no more. Runners less than halfway will return to the previous base. This is a judgment call of the Umpire and shall NOT be protested by the Coaches. OSBO will have a zero tolerance for protesting this judgment call.
      1. Note: When the player is very close to half-way, the Umpire will use his judgment based on the location of the player with the ball as to whether to grant the player the next base. Again, it is difficult for an Umpire to see all runners at the time the play is dead. So, judgment is used. For example, if the 2nd baseman calls time on the infield close to 1st base and a runner going to 3rd base is very close to half way, the Umpire will award the runner 3rd base. If a short stop calls time on the infield close to 2nd base and a runner going to 2nd base is very close to half way, the Umpire will send the runner back to 1st base.
    8. 10-Batter Rule: After the 1st and 2nd inning, only 10 batters shall bat per team per inning. This is not a 10- run rule.  It is a 10-batter rule.  If the 10th batter reaches the plate before 3 defensive outs, the batting team’s coach shall notify the Umpire that this is the last batter. The Umpire will announce “last batter, two outs.” At this time, there are two outs regardless of how many defensive outs have been recorded. The play ends when an out is made or forward progress is stopped. If a defensive player possesses the ball in front of a runner blocking the baseline, the Umpire shall call time before the collision / tag. We want to avoid collisions.
    9. Last Batter Rule: When the last batter of any inning (either end of line up for innings one and two or 10th batter in inning three,) comes to the tee, it is automatically two outs and last batter is announced. This means that a force out during this at bat negates all runs.
    10. Scoring: During the first and second inning, runs shall not count after 3 outs are made. 
      1. During other innings, the runs shall count until 3 outs are made, or until an out / stoppage of forward progress is made during the last batter. 
      2. If a force out is made during the live ball hit by the last batter, no runs shall count during the play. 
      3. If a defensive player has control of the ball blocking the baseline to home plate and the Umpire calls time, no more runs shall count.
      4. If a defensive player has the ball blocking the baseline other than home plate and the Umpire calls time, any runners ahead of that runner being blocked are allowed to score at the judgment of the Umpire. 
        1. EXAMPLE: the short stop stands between 3rd base and 2nd base with the ball blocking the progress of the runner going to 3rd base and the Umpire calls time. The runner that is between 3rd base and home plate is allowed to score. 
        2. EXAMPLE: For example, the 2nd baseman stands with the ball at 2nd base blocking the progress of the runner going from 1st to 2nd and the Umpire calls time. The runner between 3rd base and home is allowed to score. The runner between 2nd base and 3rd base is not allowed to score. 
        3. The Umpire shall instruct the scorekeeper as to which runs count.
          1. It is not the exact time the out is made as in real baseball
          2. We do not wish to create a situation of a defensive player colliding with an offensive player to make the out more quickly
          3. If you wish to stop all runs, then your defensive player should go to home plate with the ball. 
          4. OSBO has zero tolerance for protesting this call.
    11. Infield Fly:  There is no “Infield Fly” rule in effect.
    12. 10-Run Rule:  There is no “10-run” rule.
    13. Dominant Player Rule: A single player is not allowed to run around with the baseball tagging runners unless he is making a baseball play. Outs on runners at 1st base shall be made by throwing to 1st base unless the ball is fielded in a manner that a tag is the natural means for making the out in real baseball e.g., the batter hits a ground ball right down the 1st base line and the 1st baseman fields the ball 5 feet in front of 1st base as the runner approaches. The 1st baseman can tag the runner instead of touching 1st base e.g., the batter hits the ball on the right side of the mound close to the 1st baseline and the pitcher fields the ball before the runner passes. The pitcher can tag the runner. For example, the pitcher fields the ball by the 3rd baseline and the runner is halfway to 1st. The pitcher CAN NOT run down the runner from behind going to first because the runner is slow and the pitcher is dominant. OSBO wants the kids to learn baseball.
    14. All other Rules are governed by Diamond Youth Baseball Rules. 

6u

  1. Umpire will take his/her position near home plate.
  2. All games will have a 1hour time limit. 
    1. An inning may be started prior to the time limit being reached and game will end when that inning is completed. 
    2. Games which end in a tie, after the time limit has been reached, will be recorded as a tied game. 
    3. No inning may start after 9:00 p.m. To aid in enforcing this rule, Coaches and/or Managers will have players warmed up and ready to play games at game time. Late game players should begin warm up outside of the field.
    4. Early game Coaches and/or Managers shall clean up their dugouts and vacate them to the late game team before having their post-game talk. Such a talk should be had outside of the playing area.
  3. The team in the field may have two (2) Coaches and/or Managers in the field. Coaches and/or Managers will take their position behind the outfielders. No more than two coaches are permitted in the field while on defense. All other coaches must be in the dugout.
  4. PLAYERS IN THE PITCHER POSITION MUST WEAR A PROTECTIVE MASK WHILE ON DEFENSE. THIS IS MANDATORY. 
  5. Umpires shall call “Time” after every play and declare the ball dead. “Time” shall be called as soon as the all runners are not attempting to advance. “Time” does not have to be called by the defense for the purpose of this rule. Comment: When a runner stands off a base and “jukes” or “feints” back and forth, this is to be interpreted as “not attempting to advance” and “Time” shall be called.
  6. Dead Ball (Time): Play stops when the pitcher has control of the ball inside the pitcher’s circle (or vicinity in the judgment of the Umpire), or if the ball is front of the lead runner.
  7. There will be no base stealing.
  8. Overthrow: Runners will be allowed only one (1) base on an overthrow to First Base inside the playing field. OSBO encourages players to make an out attempt at first base. Runners will be allowed one (1) base on any other overthrows if the ball is out of the playing field. If the ball remains in the field of play on throws other than first, runners are not limited to one (1) base.
  9. The team at bat will keep all players in the dugout except the batter and the on-deck batter.
  10. Each team will have at least one Coach, Manager, and/or parent in the dugout to maintain order.
  11. A team may score a maximum of seven (7) runs per inning.
  12. There is no “Infield Fly” rule.
  13. The “10-run” rule will be in effect after 4 innings, at which time regulation game time will end.
  14. Each batter will get three (3) pitches or 3 swinging strikes thrown from their coach pitcher. A batter cannot end his “coach pitched” at bat with a foul ball. If the player fouls off the last pitch from a coach, they will receive another pitch; this will continue until the player strikes out or puts the ball in play. Umpires will not call strikes on balls in the strike zone which were not swung at. This will be the judgment of the umpire and not count toward the 3 total. This does not include balls that do not make it past the 20 ft arch.
    1. BATTING TEE RULES:
      1. During regular season play, if a batter fails to put the ball into play on their 3rd pitch (other than foul), the batter is allowed one attempt to put the ball into play from a batting tee. If the batter fails to put the ball into play, the batter is out
        1. CLARIFICATION: The player gets one attempt from the tee; any swing that does not result in a ball in play is an out, this includes foul balls. If a player hits a foul ball from their one tee attempt, they player is officially out and their at-bat ends
      2. This rule is in effect until mid-season
        1. At the majority recommendation of the 6u head coaches and division commissioner, pending final approval from the OSBO Board of Directors, the use of the batting tee may be extended until the end of the regular season
  1. The coach pitcher must have one foot completely within the pitching circle
  2. Coaches must pitch overhand.
  3. A batted ball which strikes the coach/pitcher will be a dead ball (if unintentional) and the batter will continue his/her at bat. If the action is deemed intentional by the umpire, then it will be called obstruction. No runners may advance, and the batter will be called out. The coach will no longer be allowed to pitch for the remainder of that game.
  4. Following the last game, each Manager will ensure that their respective dugout is clean.
  5. OBR Rule 7.09 (h) will be enforced. It is interference by a batter or runner when-  In the judgment of the umpire, the base coach at third base, or first base, by touching or holding the runner, physically assists him in returning to or leaving third base or first base. PENALTY: The runner is out and the ball is dead. 
  6. Coaches should place defensive players in a normal manner of baseball. This includes 6 infielders playing the positions of Pitcher, Catcher, 1st Base, 2nd Base, 3rd Base and ShortStop. Only 6 players may occupy the infield. Players shall NOT be placed in a manner making a travesty of the game. If this is being done in the Umpire’s judgment, the Manager shall be instructed to properly position and coach his players before the game resumes. For example, coaches cannot station several players very close to the batter knowing the batter is weak and cannot hit the ball past the pitcher. OR, coaches cannot position several infielders on the 3rd base side because the batter only hits the ball in this direction.
  7. An Infielder shall NOT play closer than halfway from 1st / 3rd base to home plate. For example, your 3rd baseman can only move-in halfway down the baseline in the infield grass before the ball is hit. He or she cannot move closer than halfway. A good judgment is equal to the pitcher’s circle.
  8. Short stops and 2nd basemen shall come no closer than 5 feet on the infield grass. Only the 3rd and 1st basemen are allowed to move in as close as halfway.
  9. The Pitcher shall keep one foot in the circle until the batter strikes the ball. Failure to do so will result in a warning from the umpire. Continued failure to comply will result in the fielder being required to vacate the pitcher position.
  10. All throws to home plate shall be received by the CATCHER not another player. The penalty for a violation of this rule is the runner attempting to advance to home plate will be called safe. This rule does not prohibit any fielder from running to home plate with the ball and making a tag.
  11. The catcher is not required to wear a catcher’s mitt and may use his regular fielding glove if desired.
  12. Bunting is not allowed.
  13. Headfirst slide is NOT allowed in this age division, unless returning to the bag due to a pick off from the Pitcher or Catcher. 
    1. PENALTY: Player WILL be called out
  14. Dominant Player Rule: A single player is not allowed to run around with the baseball tagging runners unless he is making a baseball play. Outs on runners at 1st base shall be made by throwing to 1st base unless the ball is fielded in a manner that a tag is the natural means for making the out in real baseball. For example, the batter hits a ground ball right down the 1st base line and the 1st baseman fields the ball 5 feet in front of 1st base as the runner approaches. The 1st baseman can tag the runner instead of touching 1st base. For example, the batter hits the ball on the right side of the mound close to the 1st baseline and the pitcher fields the ball before the runner passes. The pitcher can tag the runner. For example, the pitcher fields the ball by the 3rd baseline and the runner is halfway to 1st. The pitcher CAN NOT run down the runner from behind going to first because the runner is slow and the pitcher is dominant. OSBO wants the kids to learn baseball.
  15. All other rules are governed by the Diamond Youth Baseball Rule Book.

 

8u

  1. Umpire will take his/her position near home plate.
  2. All games will have a 1hour and 10minute time limit. 
    1. An inning may be started prior to the time limit being reached and game will end when that inning is completed. 
    2. Games which end in a tie, after the time limit has been reached, will be recorded as a tied game. 
    3. No inning may start after 9:00 p.m. To aid in enforcing this rule, Coaches and/or Managers will have players warmed up and ready to play games at game time. Late game players should begin warm up outside of the field.
    4. Early game Coaches and/or Managers shall clean up their dugouts and vacate them to the late game team before having their post-game talk. Such a talk should be had outside of the playing area.
  3. The team in the field may have two (2) Coaches and/or Managers on the field. Coaches and/or Managers will take their position behind the outfielders.
  4. Umpires shall call “Time” after every play and declare the ball dead. “Time” shall be called as soon as the all runners are not attempting to advance. “Time” does not have to be called by the defense for the purpose of this rule. Comment: When a runner stands off a base and “jukes” or “feints” back and forth, this is to be interpreted as “not attempting to advance” and “Time” shall be called.
  5. There will be no base stealing.
  6. There is no overthrow rule in affect. There will be no “gentlemen” agreement prior to the game. Coaches can choose to stop the runner at second base on an overthrow. This will not be enforced by the Umpire.
  7. The team at bat will keep all players in the dugout except the batter and the on-deck batter.
  8. Each team will have at least one Coach, Manager, and/or parent in the dugout to maintain order.
  9. A team may score a maximum of seven (7) runs per inning.
  10. There is no “Infield Fly” rule.
  11. The “10-run” rule will be in effect after 4 innings, at which time regulation game time will end.
  12. Each batter will get five (5) pitches or 3 swinging strikes. A batter cannot end his at bat with a foul ball. Umpires will not call strikes on balls in the strike zone which were not swung at. This will be the judgment of the umpire and not count toward the 5 total. This does not include balls that do not make it past the 20 ft arch.
  13. The coach must have one foot completely within the pitching circle.
  14. Coaches must pitch overhand
  15. A batted ball which strikes the coach/pitcher will be a dead ball (if unintentional) and the batter will continue his/her at bat. If the action is deemed intentional by the umpire, then it will be called obstruction. No runners may advance, and the batter will be called out. The coach will no longer be allowed to pitch for the remainder of that game.
  16. Following the last game, each Manager will ensure that their respective dugout is clean.
  17. OBR Rule 7.09 (h) will be enforced. It is interference by a batter or runner when-  In the judgment of the umpire, the base coach at third base, or first base, by touching or holding the runner, physically assists him in returning to or leaving third base or first base. PENALTY: The runner is out and the ball is dead. 
  18. Coaches should place defensive players in a normal manner of baseball. This includes 6 infielders playing the positions of Pitcher, Catcher, 1st Base, 2nd Base, 3rd Base and ShortStop. Only 6 players may occupy the infield. Players shall NOT be placed in a manner making a travesty of the game. If this is being done in the Umpire’s judgment, the Manager shall be instructed to properly position and coach his players before the game resumes. For example, coaches cannot station several players very close to the batter knowing the batter is weak and cannot hit the ball past the pitcher. OR, coaches cannot position several infielders on the 3rd base side because the batter only hits the ball in this direction.
  19. An Infielder shall NOT play closer than half way from 1st / 3rd base to home plate. For example, your 3rd baseman can only move-in half way down the baseline in the infield grass before the ball is hit. He or she cannot move closer than half way. A good judgment is equal to the pitcher’s circle.
  20. Short stops and 2nd basemen shall come no closer than 5 feet on the infield grass. Only the 3rd and 1st basemen are allowed to move in as close as halfway.
  21. The Pitcher shall keep one foot in the circle until the batter strikes the ball. Failure to do so will result in a warning from the umpire. Continued failure to comply will result in the fielder being required to vacate the pitcher position.
  22. All throws to home plate shall be received by the CATCHER not another player. The penalty for a violation of this rule is the runner attempting to advance to home plate will be called safe. This rule does not prohibit any fielder from running to home plate with the ball and making a tag.
  23. The catcher is not required to wear a catcher’s mitt and may use his regular fielding glove if desired.
  24. Bunting is not allowed.
  25. Head First slide is NOT allowed in this age division, unless returning to the bag due to a pick off from the Pitcher or Catcher. 
  26. PENALTY: Player WILL be called out
  27. Dominant Player Rule: There is no dominant player rule in 8U. However, coaches should strive to make “baseball plays” defensively as opposed to a single player chasing down base-runners for an out. OSBO wants kids to learn baseball.
  28. All other rules are governed by the DYB rulebook.

 

10u

  1. It is mandatory that the Coaches and/or Managers provide pitching eligibility along with the batting order and line-up.
  2. Each game will have a 1 hour and 15 minute time limit, or 6 innings, whichever comes first. 
    1. An inning may be started prior to the time limit being reached and the game will end when that inning is completed. 
    2. Games which end in a tie will be recorded as a tie. To aid in enforcing this rule, Coaches and/or Managers will have players warmed up and ready to play games at game time. Late game players should begin warm up outside of the field. 
    3. Early game Coaches and/or Managers shall clean up their dugouts and vacate them to the late game team before having their post-game talk. Such a talk should be had outside of the playing area.
  3. The “Infield Fly” rule is in effect.
  4. The “10-run” rule will be in effect after four (4) innings, at which time regulation game time will end.
  5. Following the last game, the Home Team Manager will ensure that the scoreboard is turned off and both managers will ensure that their respective dugout has been cleaned.
  6. Managers will have Umpire duties as determined by the league Umpire in Chief.
  7. Teams are limited to scoring 6 runs per inning.
  8. CATCHERS MUST WEAR A PROTECTIVE CUP WHILE PLAYING DEFENSE. THIS IS MANDATORY SAFETY EQUIPMENT
  9. No fake bunting followed by swing at the pitch. A batter shall not square to bunt then pull back and make a swing at the ball when pitched. This is unsafe for those charging to cover the bunt and a violation of this rule will result in the batter being called out.
  10. Stealing is permitted; however, there is no leading off and the base runner cannot leave the base until the pitch crosses the front of home plate.
  11. Head First slide is NOT allowed in this age division, unless returning to the bag due to a pick off from the Pitcher or Catcher. 
    1. PENALTY: Player WILL be called out
  12. The catcher may call timeout prior to returning the ball to the pitcher when there is a runner on third, and the catcher has possession of the ball at or near home-plate, and the runner makes no serious attempt to advance.
  13. With two outs, a team may elect to run for the catcher of record from the previous inning. If this is done, the runner shall be the last batted out.
  14. OBR Rule 7.09 (h) will be enforced. It is interference by a batter or runner when, in the judgment of the umpire, the base coach at third base, or first base, by touching or holding the runner, physically assists him in returning to or leaving third base or first base. PENALTY: The runner is out and the ball is dead.
  15. Pitching rules will be as follows: All pitching divisions will be fully compliant with Pitch Smart Regulations. All managers in pitching divisions must complete USA Baseball “Introduction to Pitch Smart” course (free) before the first game of the season.
    1. The manager must remove the pitcher when said pitcher reaches the limit for his/her age group as noted below, but the pitcher may remain in the game at another position:
      1. Division
        1. 16u – 95 pitches per day
        2. 12u– 85 pitches per day
        3. 10u– 75 pitches per day
        4. Exception: If a pitcher reaches the limit imposed in Regulation VI (c) for his/her league age while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: 1. That batter reaches base; 2. That batter is put out; 3. The third out is made to complete the half-inning. 
    2. Pitchers in minors and majors and under must adhere to the following rest requirements:
      1. If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.
      2. If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
      3. If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
      4. If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
      5. If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.
      6. Exception: If a pitcher reaches a day(s) of rest threshold while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: (1) that batter reaches base; (2) that batter is retired; or (3) the third out is made to complete the half-inning or the game. The pitcher will only be required to observe the calendar day(s) of rest for the threshold he/she reached during that at-bat, provided that pitcher is removed or the game is completed before delivering a pitch to another batter.
      7. NOTE: For the purpose of determining rest requirements the use the “FIRST PITCH OF THE LAST BATTER FACED”
    3. NOTE: No Pitcher shall appear in a game as a pitcher for three (3) consecutive days/games regardless of pitch count.
    4. The Head Coach shall designate a member of his coaching staff to keep the pitch count each inning.  In between innings the plate umpire will meet with the coaches from each team keeping the count and confirm the count. The count will then be recorded in the scorebook kept by the home team.
      1. FAILURE TO REPORT players pitch count will result in the player being assigned as pitching the max allowable pitches and will therefore be required to adhere to the maximum rest requirements.
    5. Violation of the pitching rules can result in forfeiture of the game by the violating team as well as a one game suspension for that team’s manager.
  16. The starting pitcher or pitchers entering the game for the first time will be permitted no more than 8 warmup pitches, returning pitchers starting a new inning will be permitted no more than 5 warmup pitches.
  17. All other rules are governed by the DYB rulebook.

 

12u

  1. It is mandatory that the Managers provide pitching eligibility along with the batting order and line up.
  2. Each game will have a 1 hour 20 minute time limit or 6 innings, whichever comes first. An inning may be started prior to the time limit being reached and the game will end when that inning is completed. 
    1. Games which end in a tie will be recorded as a tie. To aid in enforcing this rule, Coaches and/or Managers will have all players warmed up and ready to play games at game time.
    2. Late game players should begin to warm up outside of the field. Also, Coaches and/or Managers will limit the amount of time they spend warming up pitchers between innings.
    3. Early game Managers shall clean up their dugouts and vacate them to the late game team before having their post-game talk. They should have that talk outside of the playing area.
  3. The “Infield Fly” rule is in effect.
  4. The “10-run” rule will be in effect after 4 innings (regulation game will end).
  5. FALL BALL ONLY: teams are limited to scoring 6 runs per inning.
  6. Following the last game, the Home Team Manager will ensure that the scoreboard is turned off and both managers will ensure that their respective dugouts have been cleaned.
  7. Managers will have Umpire duties as determined by the league Umpire in Chief.
  8. CATCHERS MUST WEAR A PROTECTIVE CUP WHILE PLAYING DEFENSE. THIS IS MANDATORY SAFETY EQUIPMENT
  9. No fake bunting followed by swing at the pitch. A batter shall not square to bunt then pull back and make a swing at the ball when pitched. This is unsafe for those charging to cover the bunt and a violation of this rule will result in the batter being called out.
  10. Leading off and stealing is permitted. 
  11. Head First slide is NOT allowed when a player is wearing a helmet with a full face guard unless returning to the bag due to a pick off from the Pitcher or Catcher. 
    1. PENALTY: Player WILL be called out
    2. NOTE: ** Players NOT wearing this type of helmet may slide head first. ** 
    3. For the purpose of this rule, a C-FLAP (chin guard, jaw guard) is not considered a full face guard
  12. Balks will be called; however the umpires will be instructed to be very lenient and not call a balk unless the failure to do so would result in a base runner being out.
  13. Dropped third strike rule will be in effect. 
    1. OBR Rule 6.09(b) Less than two outs requires first base to be unoccupied.  
    2. A batter who does not realize his/her situation on dropped third strike, and who is not in the process of running to first base, shall be declared out once he/she leaves the dirt circle area. 
  14. With two outs, a team may elect to run for the catcher of record from the previous inning. If this is done, the runner shall be the last batted out.
  15. OBR Rule 7.09 (h) will be enforced. It is interference by a batter or runner when-  In the judgment of the umpire, the base coach at third base, or first base, by touching or holding the runner, physically assists him in returning to or leaving third base or first base.
    1. PENALTY: The runner is out and the ball is dead.
  16. Pitching rules will be as follows: All pitching divisions will be fully compliant with Pitch Smart Regulations. All managers in pitching divisions must complete USA Baseball's “Introduction to Pitch Smart” course (free) before the first game of the season.
    1. The manager must remove the pitcher when said pitcher reaches the limit for his/her age group as noted below, but the pitcher may remain in the game at another position:
      1. Division
        1. 16u – 95 pitches per day
        2. 12u– 85 pitches per day
        3. 10u– 75 pitches per day
      2. Exception: If a pitcher reaches the limit imposed in Regulation VI (c) for his/her league age while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: 1. That batter reaches base; 2. That batter is put out; 3. The third out is made to complete the half-inning.
    1. Pitchers in minors and majors and under must adhere to the following rest requirements:
      1. If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.
      2. If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
      3. If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
      4. If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
      5. If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.
      6. Exception: If a pitcher reaches a day(s) of rest threshold while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: (1) that batter reaches base; (2) that batter is retired; or (3) the third out is made to complete the half-inning or the game. The pitcher will only be required to observe the calendar day(s) of rest for the threshold he/she reached during that at-bat, provided that pitcher is removed or the game is completed before delivering a pitch to another batter.
      7. NOTE: For the purpose of determining rest requirements the use the “FIRST PITCH OF THE LAST BATTER FACED”
    2. NOTE: No Pitcher shall appear in a game as a pitcher for three (3) consecutive days/games regardless of pitch count.
    3. The Head Coach shall designate a member of his coaching staff to keep the pitch count each inning.  In between innings the plate umpire will meet with the coaches from each team keeping the count and confirm the count. The count will then be recorded in the scorebook kept by the home team.
      1. FAILURE TO REPORT players pitch count will result in the player being assigned as pitching the max allowable pitches and will therefore be required to adhere to the maximum rest requirements.
    4. Violation of the pitching rules can result in forfeiture of the game by the violating team as well as a one game suspension for that team’s manager.
  1. The starting pitcher or pitchers entering the game for the first time will be permitted no more than 8 warmup pitches, returning pitchers starting a new inning will be permitted no more than 5 warmup pitches.
  2. All other rules are governed by the DYB rulebook

16u

16u division is chartered with Diamond Boys Baseball and will use the DBB rulebook found here: 

https://www.dbbusa.org/Assets/Dixie+Boys+Baseball+Digital+Assets/2022-23+Rulebook.pdf

And here:

https://www.dropbox.com/scl/fi/zbrszg67f9xgljgk6e4kw/2024-2025-DBB-Official-Rulebook-Full.pdf?rlkey=dn1ucrxpxxfz9aid2hgg29zk7&dl=0

Use the newest published version

  1. It is mandatory that the Managers provide pitching eligibility along with the batting order and line up.
  2. Each game will have a 1 hour 30 minute time limit or 7 innings, whichever comes first. An inning may be started prior to the time limit being reached and the game will end when that inning is completed. 
    1. Games which end in a tie will be recorded as a tie. To aid in enforcing this rule, Coaches and/or Managers will have all players warmed up and ready to play games at game time.
    2. Late game players should begin to warm up outside of the field. Also, Coaches and/or Managers will limit the amount of time they spend warming up pitchers between innings.
    3. Early game Managers shall clean up their dugouts and vacate them to the late game team before having their post-game talk. They should have that talk outside of the playing area.
  3. The “Infield Fly” rule is in effect.
  4. The “10-run” rule will be in effect after 4 innings (regulation game will end).
  5. FALL BALL ONLY: teams are limited to scoring 6 runs per inning.
  6. Following the last game, the Home Team Manager will ensure that the scoreboard is turned off and both managers will ensure that their respective dugouts have been cleaned.
  7. Managers will have Umpire duties as determined by the league Umpire in Chief.
  8. CATCHERS MUST WEAR A PROTECTIVE CUP WHILE PLAYING DEFENSE. THIS IS MANDATORY SAFETY EQUIPMENT
  9. Leading off and stealing is permitted. 
  10. Head First slide is NOT allowed when a player is wearing a helmet with a full face guard unless returning to the bag due to a pick off from the Pitcher or Catcher. 
    1. PENALTY: Player WILL be called out
    2. NOTE: ** Players NOT wearing this type of helmet may slide head first. ** 
    3. For the purpose of this rule, a C-FLAP (chin guard, jaw guard) is not considered a full face guard
  11. Balks will be called; however the umpires will be instructed to be very lenient and not call a balk unless the failure to do so would result in a base runner being out.
  12. Dropped third strike rule will be in effect. 
    1. OBR Rule 6.09(b) Less than two outs requires first base to be unoccupied.  
    2. A batter who does not realize his/her situation on a dropped third strike, and who is not in the process of running to first base, shall be declared out once he/she leaves the dirt circle area. 
  13. With two outs, a team may elect to run for the catcher of record from the previous inning. If this is done, the runner shall be the last batted out.
  14. OBR Rule 7.09 (h) will be enforced. It is interference by a batter or runner when-  In the judgment of the umpire, the base coach at third base, or first base, by touching or holding the runner, physically assists him in returning to or leaving third base or first base.
    1. PENALTY: The runner is out and the ball is dead.
  15. Pitching rules will be as follows: All pitching divisions will be fully compliant with Pitch Smart Regulations. All managers in pitching divisions must complete USA Baseball's “Introduction to Pitch Smart” course (free) before the first game of the season.
    1. The manager must remove the pitcher when said pitcher reaches the limit for his/her age group as noted below, but the pitcher may remain in the game at another position:
      1. Division
        1. 16u – 95 pitches per day
        2. 12u– 85 pitches per day
        3. 10u– 75 pitches per day
      2. Exception: If a pitcher reaches the limit imposed in Regulation VI (c) for his/her league age while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: 1. That batter reaches base; 2. That batter is put out; 3. The third out is made to complete the half-inning.
    2. Pitchers in 16u must adhere to the following rest requirements:
      1. If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.
      2. If a player pitches 51-65 pitches in a day, three (3) calendar days of rest must be observed.
      3. If a player pitches 36-50 pitches in a day, two (2) calendar days of rest must be observed.
      4. If a player pitches 21-35 pitches in a day, one (1) calendar days of rest must be observed.
      5. If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.
      6. Exception: If a pitcher reaches a day(s) of rest threshold while facing a batter, the pitcher may continue to pitch until any one of the following conditions occurs: (1) that batter reaches base; (2) that batter is retired; or (3) the third out is made to complete the half-inning or the game. The pitcher will only be required to observe the calendar day(s) of rest for the threshold he/she reached during that at-bat, provided that pitcher is removed or the game is completed before delivering a pitch to another batter.
      7. NOTE: For the purpose of determining rest requirements the use the “FIRST PITCH OF THE LAST BATTER FACED”
    3. NOTE: No Pitcher shall appear in a game as a pitcher for three (3) consecutive days/games regardless of pitch count.
    4. The Head Coach shall designate a member of his coaching staff to keep the pitch count each inning.  In between innings the plate umpire will meet with the coaches from each team keeping the count and confirm the count. The count will then be recorded in the scorebook kept by the home team.
      1. FAILURE TO REPORT players pitch count will result in the player being assigned as pitching the max allowable pitches and will therefore be required to adhere to the maximum rest requirements.
    5. Violation of the pitching rules can result in forfeiture of the game by the violating team as well as a one game suspension for that team’s manager.
  16. The starting pitcher or pitchers entering the game for the first time will be permitted no more than 8 warmup pitches, returning pitchers starting a new inning will be permitted no more than 5 warmup pitches.
  17. All other rules are governed by the DYB rulebook.

 

Draft Rules 

Preliminaries

It is inappropriate for anyone that participates in the draft to discuss the position in which a player was selected in the draft with anyone outside the draft room. Such behavior shall be considered misconduct and taken into account when approving the person's future affiliation with OSBO.

Each Manager has two (2) minutes to make a selection during each round of the draft.

All Managers, or designees, must be present to begin the draft. If one Manager is not present, the draft will be delayed or rescheduled. Draft picks cannot be made by phone or email. All must be present to begin.

  1. Annual Redraft/ No Returning Players: All players will try out including Manager's child and Assistant's child. This is done so that the Board can judge the talent of protected players against other players. All players (except the protected players) will be drafted. Requests for coaches will only be granted if exigent circumstances exist and must be approved by the board prior to the draft. If a coach or assistant coach’s player does not attend tryouts they will automatically be assigned to the highest rounds of the draft until each player has been assigned.
  2. Tryouts: All players (Including protected players) shall tryout and be evaluated by all Managers. Each player shall be given a tryout grade between 1- 5. (5 being the best) for: Fielding, Throwing, Batting and Running.
  3. Protected Players: The Board and/or Division Managers will determine a round ranking for each team's protected players. This will determine where that player slots into the draft. 
  4. First Round Draft Pick Order: The Board will determine the first round draft pick order in each Division based on the draft scenario. The draft scenario is a function of the number of teams drafting, the talent level of the protected players, the league age of the protected players and the number of impact players in the draft. To determine the order, the Board can use one of several means based on the situation for that Division.
    1. Random Draw (preferred)- All team names are placed in a hat. The Board or designee randomly draws the order from first to last. The draft will continue beyond the first round until completion.
    2. Ranking Teams from First to Last in Terms of Tryout Scores of the Protected Players- The Board sorts the total score of both protected players in ascending order from least to most. This order shall be the draft order for the first round. The draft will continue beyond the first round until completion.
    3. Grouping the Teams Based on Tryout Scores of the Protected Players- The Board sorts the total scores of both protected players in ascending order from least to most. The scores for two or pre teams are too close to distinguish if one team has an advantage. These teams can be grouped together. The result may be two or more groups within a Division. The groups are still ranked from least to most, but the order within the group is determined by random draw.
    4. Grouping the Teams Based on League Age of the Protected Players- The Board totals the league age of both protected players for each team. The teams are sorted from least to most to determine the order. This allows teams with younger players to draft before teams with older players. Teams with the same total can be placed in groups. The order within the group can be determined by random draw or tryout results of the protected players.
    5. The first round draft order will also determine how team names/mascots are selected. In the first round, when it is time for the team to draft, they will first announce their team name or mascot followed by their first draft selection.
    6. Tournament seeding for the opening preseason tournament will be determined by the reverse of the draft order. The team with the last pick in the first round will be the #1 seed of the opening tournament for their division. The second to last pick will be the #2 seed, and the team with the first pick of the draft will be the last seed in the opening tournament.
  5. Drafting players: In the first round, any Manager picking a player that does not have a tryout score of 4 or 5 shall be informed by the Board Member present that this draft choice will affect the competitiveness of the team.  The Manager still has the right to pick any player of his choosing. The Board Member present will make every attempt possible to advise the coach to choose a 4 or 5 player and take the other player in a later round. The goal is for the impact players to be evenly spread among the teams. Due to different judgment in talent and different needs of each team, Managers will maintain the right to pick any player in the draft.
  6. Draft Order by Round: In the first round, the draft order will move from left to right.  In the second round, the order will be right to left. The order will continue to "snake" until all players are drafted. 
  7. Protected players are ranked according to round. As listed in Rule 3 above, when a team reaches the protected player spot, that team will be skipped and the next team will draft.
  8. Last Round of Draft: At the beginning of the last round, if there are not enough players to give each team a last round pick, then those teams required to pick in the last round will be drawn randomly from a hat. For example, a Division has 3 players left in the last round and 8 teams participating. The next three teams in the draft order will not have to pick those players. Instead, all 8 teams will be placed in a hat and three teams drawn. Those three teams will then draft in order as if they were picking according to the draft board.
  9. Trades: At the end of the draft coaches can trade players. All trades must be final before leaving the Draft. All trades must be announced and approved by the Player Agent at the draft. All trades must be approved by the Board member present who has the approving authority of the OSBO Board.
  10. Siblings of Protected Players: Siblings of protected players shall be added to the same team as determined by the board. A younger sibling playing up to the next level will be placed at the bottom of the draft. In 12u and 16u, siblings of non head coaching parents may be drafted to different teams to ensure fairness and competitive balance of teams.
  11. Siblings of Drafted Players: Siblings of a player chosen in the draft shall be added to the same team in the slot of the following round.  Essentially, the Manager takes the sibling as his or her next draft pick.  Exception: If a parent says siblings do not have to be on the same team. 
  12. Late Registrants after the Draft: The team in line to choose the next player does not get the next player who signs up late. This would allow a coach to recruit a player knowing the player would be on his team. Late sign-ups will be placed on one of the teams with the least number of players by random draw. For example, a league has 8 teams. At the end of the draft, 3 teams have 12 players and 5 teams have 11 players.  A late sign up would be randomly placed on one of the teams with only 11 players. If there is just one team at the end of the draft with fewer number of players, the next sign up would be placed on that team only after the approval of the Player Agent and the OSBO Board.

 


 

All Star Procedures

Coach Selection

The OSBO All- Star Committee will be responsible for selecting all-star managers. The all-star manager position is only open to currently active managers. Managers can nominate other managers as well as self-nominate. Interested managers must declare their interest to the OSBO Secretary or Division Commissioner/Player Representative. At approximately mid-season, the OSBO Board will meet to discuss and vote on candidates. The OSBO President is the executive officer of all postseason activity and as such will have the final decision on all-star coach selections. The All-Star Committee will consist of the OSBO Executive Committee (President, VP, Secretary, and Treasurer), Division Commissioners (aka Player Representatives) and Head of Officiating.

If a manager or coach is ejected from a game for any reason during the season, it will be at the discretion of the OSBO Board whether he/she is allowed to manage or coach an all-star team.

 

Player Selection

All-Star balloting will be conducted in a meeting called by the OSBO President and attended by all teams’ managers or their delegate. The Player Representative/Division Commissioner will assist the President in the voting process. (Player Representative will be replaced by another Board Member if the Player Representative is a coach for that age division.)  The League President will determine the format of the vote and balloting process (secret/open ballot, rounds, thresholds, etc.). 11 positions on the all-star team will be filled by team vote. A 12th roster position may be filled by coach’s pick.  In lieu of a coaches’ pick for the 12th position, the manager, at his discretion, may elect to fill the position with the next player receiving the most votes. Once the final roster spot has been filled, the proposed roster will be reviewed by the league president. Upon review the League President may accept or return the proposed roster. If returned, the vote will be restarted. 

 

 

Ocean Springs Baseball Organization

Shane Brauer 
   
Phone : 901-827-3292
Email : [email protected]
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