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Kellogg Wildcats Jr Tackle Football

Kellogg Wildcats Jr Tackle Football

Jr. Tackle League Rules

3rd-4th League Rules

Players will participate in a minimum of 10 plays in each eligible game.

  • Games will start at 5:30 with 30-minute running clock halves and a 5-minute halftime

  • No Blitzing: Linebackers should read and fill holes but no pre-snap jumps.

  • Mandatory 4-4 stack defense.

  • Defensive ends must be lined up directly in front of the tackle or tight end.

  • Defensive tackles must line up directly in front of guards.

  • Offense starts with the ball, starts at the 40-yard line.

  • Offense will take snaps from under-center.

  • Shotgun snaps are not allowed in grades 3-4.

  • Fumbles and Interceptions will cause a non-advanceable change of possession and the ball will be placed on the 40.

  • After week one bobbled center-QB exchanges are a live fumble and can be recovered (Week 1 is a dead-ball).

  • After week one we use a 45 second play clock (violations result in a loss-of-down).

  • We allow one and often two coaches to be on the field with the players to help them line up and call plays in grades 3-4.

  • Any games missed due to weather are not guaranteed to be made up.

  • Penalties are coached and corrected, but are not penalized for yardage. This is a fundamental football league in grades 3-4.

  • Sideline misconduct or unsportsmanlike conduct are both assessed to the head coach. This includes actions of parents, guardians, assistant coaches, and players. We hold our coaches responsible to maintain a positive sideline demeanor. On the 2nd flag in a single-game for these violations, the head coach will be ejected.

5th-8th League Rules

We will play by IHSAA High School rules except for:

  • Each player is expected to play a minimum of 10 plays including special teams.

  • Quarters will be 10 minutes long.

  • Halftime will be 10 minutes long.

  • There will be NO ball carrier weight limit.

  • Kickoffs will start from the 40-yard line.

  • Punts and extra points will be live.

  • Extra Point Scoring will be: 1 point for a successful run or pass. 2 points for a successful kick.

  • The chain crew will be on the home team side of the field, and will be provided by the home team.

  • When a team is 21 or more points ahead in the second half a running clock CAN be imposed at the losing coaches discretion. If at any time beyond the second half the point differential is 28 or more a running clock will be imposed by the ref. This can also be initiated prior to the second half if imposed by the losing coach.

  • Any games missed due to weather are not guaranteed to be made up.

  • Sideline misconduct or unsportsmanlike conduct are both assessed to the head coach. This includes actions of parents, guardians, assistant coaches, and players. We hold our coaches responsible to maintain a positive sideline demeanor. On the 2nd flag in a single-game for these violations, the head coach will be ejected.



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