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NJ ELITE FLAG FOOTBALL LEAGUE

NJ Elite Flag Football Rules

NJ Elite Flag Football Rules of Play

List of basic flag football rules for our league:

  • Format is 6v6.
  • Teams can play with 5, but the opposing team can still use the full 6.
  • If a team only has 4 players, they forfeit the game.
  • Games consist of (2) 20-minute halves with a 3-minute halftime.
  • Each team has (2) timeouts per half. Each timeout is 30 seconds long.
  • For Pee wee and Junior Divisions, two coaches per team are allowed on the field with the team, but must be out of the line of play.
  • All Senior Division coaches must be on the sideline.
  • For Peewee and Junior Divisions, punting is automatic and the receiving team gets the ball on the 5-yard line.
  • In the Senior Division, a player must punt the ball, but there is no return. Ball is dead where it is caught or where it comes to a stop or goes out of bounds.
  • Ball carriers may leave their feet, and the play will continue for spinning, jump cuts, QB’s passing progression, or if there is a clear indication that he/she has done so to avoid a collision with another player, and the play will continue without stoppage. However, if while leaving the ground, contact is made unnecessary roughness penalty may be enforced by the official.
  • There are no laterals anywhere on the field once the ball crosses the line of scrimmage.
  • The quarterback has a 7-second pass clock to get rid of the ball. Time will be counted out loud by the line ref. If the player hasn’t gotten rid of the ball in time, it will be counted as a sack with a loss of 5 yards and moves on to the next down.
  • The quarterback can’t run with the ball unless it was handed off first or if the defense crosses over the offensive line of scrimmage.
  • While bunch formations are acceptable, there is no blocking at any time.
  • Once the ball is spotted, the offense has 30 seconds to snap the ball. One warning will be given and then delay of game penalties will be enforced.
  • Defense will be lined up 7 yards away from the line of scrimmage for all plays. The only exception to this is when the offense is 5 yards away from the first down and goal line allowing the defense to line up directly over the ball.
  • Interceptions are returnable (even on extra point attempts).
  • The ball is dead when it hits the ground, the offensive player’s flag is pulled from their belt, the ball carrier steps out of bounds, or the ball-carriers body- outside of their hands or feet - touches the ground, or their flags fall inadvertently.
  • All offensive penalties result in a loss of down and yardage.
  • All defensive penalties result in an automatic first down and some are associated with yardage.
  • Each coach is responsible for ensuring that their fans clean up their trash before exiting the field. Failure to do so will result in loss of field time, which turns into a forfeit.
  • Mercy Rule Activation: After one team is winning by 35 points or more, the game is over. TEAMS may elect to continue but no additional points scored will be added. 
  • Games cannot end in ties. All games will go to overtime if it is tied and the end of regulation. The overtime format is as follows: Teams take turns with one play: offense chooses 1 point from defense's 5-yard line or 2 points from 10-yard line; if starting offense fails, starting defense gets a chance; 2nd overtime and requires 2-point attempts from the 10-yard line; 3rd overtime and later, each team gets 1 play from the 5-yard line, with the most yards gaining 1 point added to their score; final score includes all team points.

RULEBOOK

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