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NJ ELITE FLAG FOOTBALL LEAGUE

NJ Elite Flag Football Rules

NJ Elite Flag Football Basic Rules of Play

NJ Elite Flag Football League Rules  

League Format:

  • Teams: 6v6, CO-ED.
  • Minimum Players: Teams can play with 5 players, but the opposing team can still use the full 6 players.
  • Forfeits: If a team has only 4 players, they forfeit the game.

Game Structure:

  • Duration: Games consist of two 20-minute halves with a 3-minute halftime.
  • Timeouts: Each team has two 30-second timeouts per half.

Coaching Rules:

  • Pee Wee & Junior Divisions:
    • Two coaches per team are allowed on the field.
    • Coaches must be out of the line of play.
  • Senior Division:
    • All coaches must be on the sideline.

Punting Rules:

  • Pee Wee & Junior Divisions:
    • Punting is automatic.
    • The receiving team gets the ball on the 5-yard line.
  • Senior Division:
    • A player must punt the ball.
    • No return is allowed; the ball is dead where it is caught, stops, or goes out of bounds.

Ball Carrier Rules:

  • Leaving the Ground:
    • Ball carriers may leave their feet for spinning, jump cuts, or a QB’s passing progression.
    • The play continues without stoppage unless contact is made, in which case an unnecessary roughness penalty may be enforced.
  • Laterals: No laterals are allowed once the ball crosses the line of scrimmage.

Quarterback Rules:

  • Pass Clock: The quarterback has a 7-second pass clock to get rid of the ball.
    • Time is counted out loud by the line referee.
    • Failure to release the ball in time results in a sack and moves to the next down.
  • Running: The quarterback cannot run with the ball unless:
    • The ball was handed off first.
    • The defense breaks/breaches the offensive line of scrimmage. (Except when in the "No Run Zone" all plays are pass only.)

Formations & Blocking:

  • Bunch Formations: Acceptable, but no blocking is allowed at any time.

Offensive Play Timing:

  • Snap Time: Once the ball is spotted, the offense has 30 seconds to snap the ball.
    • One warning will be given; subsequent delays result in penalties.

Defensive Rules:

  • Lineup: Defense must line up 7 yards from the line of scrimmage for all plays.
    • Exception: When the offense is 5 yards away from the first down or goal line, allowing the defense to line up directly over the ball.

Interceptions:

  • Returns: Interceptions are returnable in both regulation and overtime play, including on extra point attempts (1-point or 2-point conversions).

Touchdown Scoring Rule:

  • Breaking the Plane:
    • A touchdown is awarded once any part of the ball breaks the plane of the goal line.
    • The ball, not the player's hips or body, must break the goal line while in possession of an offensive player for the touchdown to count.

Dead Ball Situations:

  • The ball is considered dead when:
    • It hits the ground.
    • The offensive player’s flag is pulled from their belt.
    • The ball carrier steps out of bounds.
    • The ball carrier's body (except hands or feet) touches the ground.
    • The ball carrier's flags fall off inadvertently.

Penalty Enforcement:

  • Offensive Penalties: Result in a loss of down and yardage.
  • Defensive Penalties: Result in an automatic first down, with some penalties also carrying yardage penalties.

In-Bounds Reception:

  • A reception is considered in bounds if: The receiver has full possession of the ball with at least one foot touching the ground inside the field of play.

Mercy Rule Activation: 

  • After one team is winning by 35 points or more, the game is over. TEAMS may elect to continue but no additional points scored will be added. 

Overtime Rules: Games cannot end in ties. All games will go to overtime if it is tied and the end of regulation. 

  • Overtime format: Teams take turns with one play: offense chooses 1 point from defense's 5-yard line or 2 points from 10-yard line; if starting offense fails, starting defense gets a chance; 

  • 2nd Overtime: requires 2-point attempts from the 10-yard line; 

  • 3rd Overtime and Later:  each team gets 1 play from the 5-yard line, with the most yards gaining 1 point added to their score; final score includes all team points.

No Run Zones: 

  • No run zones are in place to prevent teams from conducting power run plays. While in the no-run zones (a 5-yard imaginary zone before midfield and before the end zone), teams cannot run the ball in any fashion. All plays must be pass plays, even with a handoff. 

Penalties:

  • The referee will call all penalties.
  • Referees determine incidental contact that may result from normal run of play.
  • All penalties will be assessed from the line of scrimmage, except as noted. (Spot fouls)
  • Only the head coach may ask the referee questions about rule clarification and interpretations. Players may not question calls.
  • Games or halves may not end on a defensive penalty unless the offense declines it.
  • Penalties are assessed live ball then dead ball. Live ball penalties must be assessed before play is considered complete.
  • Penalties will be assessed half the distance to the goal yardage when the penalty yardage is more than half the distance to the goal.
  • Spot fouls in end zone:
    • Defensive: Ball on one-yard line, first down.
    • Offensive: Safety.

Defensive Spot Fouls:

Foul Penalty
Defensive pass interference Automatic first down
Holding +5 yards and automatic first down
Stripping +5 yards and automatic first down

Offensive Spot Fouls:

Foul Penalty
Screening or blocking -5 yards and loss of down
Charging -5 yards and loss of down
Flag guarding -10 yards and loss of down

Defensive Penalties:

Foul Penalty
Defensive unnecessary roughness +10 yards and automatic first down
Offensive unsportsmanlike conduct +10 yards and automatic first down
Offside / illegal substitution +5 yards from line of scrimmage and automatic first down
Illegal rush (Starting rush from inside 7-yard marker) +5 yards from line of scrimmage and automatic first down
Illegal flag pull (Before the receiver has the ball) +5 yards from line of scrimmage and automatic first down
Roughing the passer +5 yards from line of scrimmage and automatic first down
Taunting +5 yards from line of scrimmage and automatic first down

Offensive Penalties:

Foul Penalty
Offensive unnecessary roughness -10 yards and loss of down
Offensive unsportsmanlike conduct -10 yards and loss of down
Offside / false start / illegal substitution -5 yards from line of scrimmage and loss of down
Illegal forward pass (Any pass received or lands behind the line of scrimmage or throwing a pass after crossing the line of scrimmage) -5 yards from line of scrimmage and loss of down
Offensive pass interference -5 yards from line of scrimmage and loss of down
Illegal motion (More than one person moving) -5 yards from line of scrimmage and loss of down
Delay of game -5 yards from line of scrimmage and loss of down
Impeding the rusher -5 yards from line of scrimmage and loss of down
Illegal Procedure -5 yards from line of scrimmage and loss of down
Stiff arm -10 yards from line of scrimmage and loss of down





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