15. In situations where there is an unequal number of games played by teams in the league, the final regularly scheduled game(s) will not be included in final standings for the purpose of tournament seeding. A minimum of 10 games to create seeding. If a team does not meet the 10 game minimum game, a loss(es) will be added to set seeds. With all teams at 10 games, we will use winning % as the seeding basis.
16. Time Limits – the following time limits
will apply to games:
- Shetland - 1 Hour
- Pinto - 1.5 hours (No new innings after 1.5 hrs)
- Mustang - 2 hours (No new innings after 2 hrs)
- Bronco - 2.25 hours (No new innings after 2.25 hrs)
- Pony - 2.25 hours (No new innings after 2.25 hrs)
The
umpire will record the start time and no inning can begin after the time limit
has been reached, except in the case of a tie. Innings that are in process when
the time limit is reached will be completed as necessary. In respect to a tie,
1 inning will be played at each level Pinto through Pony. All divisions are unlimited runs. If score remains a tie, International
tiebreaker rules apply**. During Tournament play, games will be played until a
winner is determined. The international tiebreaker will not be utilized.
The International Tiebreaker rule:
The last batter of the current inning will be placed on
second base with 0 outs. The next individual in the lineup will be placed at
bat and play will continue from that point.
This will continue so forth and so on until a winner is determined. Both Away and Home teams will have an
opportunity.
Ten (10) minutes prior to the scheduled
starting time for the game, the visiting team will be prepared to take five
minutes
of infield followed by five minutes of infield for the
home team (If time permits on weekends) *NOTE: this does not
apply to league tournaments.
17. All bat rules and penalties per the PONY rule book.
18. Mustang – Rules in addition to, or instead of, Pony Rule Book are as:
- Five (5) runs or three (3) outs for the first four innings with the last two innings all you can get with the 10 run rule (section 11-G) still in effect.
- Steal Rule shall be Pony rule 9-M(1)
- Runners will be able to steal home
- Catchers "drop third strike" will apply
Balk – On the first occurrence, a warning shall be issued to each pitcher (not per team). On the second occurrence, the infraction will be deemed a balk.
Runners may lead from all bases precede to next base at own risk.
19. Pinto – (Coach Pitch) rules in addition to, or instead of, Pony Rule Book are as:
- The defensive team in the field shall consist of ten (10) players. A pitcher, (this player must be positioned to the rear of the rubber and on the right or left side of the coach/pitcher), catcher, 1st baseman, 2nd baseman, 3rd baseman, shortstop, and four outfielders. Catchers will be in full catching equipment (shin guards, chest protector, mask, and helmet, are mandatory and it is strongly recommended that a cup-type athletic supporter be worn) and will be positioned in a catching defensive position a within of five feet behind the batter. Note: If a team only has 9 players for a game, no penalty shall be imposed on that team. The team will play the field with 9 players, bat the entire roster and will not receive an automatic "out" for not having a 10th player in the batting line-up.
- No team shall score more than five (5) runs in one inning. If there are less than three outs when five runs are scored, the teams shall change sides. This rule does not apply to the sixth inning or extra innings.
- Pinto Teams will bat the entire lineup
- Pony Rule 11-G shall be modified to 15 runs in lieu of 10.
- A player that is in the batting rotation lineup when the game starts, shall be ruled out if he/she misses their turn at bat. However, if a player is injured during the game and can no longer participate, his/her name in the lineup shall be removed from the scorebook and will not be counted as an out.
- If you start with 9 players and one gets hurt, that player will be removed in the lineup and that position will not be considered an out.
- If a batter fouls the last pitch, the batter is NOT out and will continue batting.
- If there is an overthrow to first, the runner can advance to second at his own risk. If there is an overthrow at second as the second overthrow, the ball is dead and the runner will not advance. If there is a first overthrow to 2nd base, the runner can advance at his own risk, if third is overthrown as the second overthrow, the ball is dead and the runner will not advance. If there is first overthrow to third, the runner can advance at his own risk. In the above, a play is considered one continual play. If you have multiple overthrows during a play on multiple runners, the second overthrow can be made upon any runner.
- There will be a line drawn on the field halfway between first and second, second and third and third and home plate to assist the umpire in determining a halfway point between bases. If the base runner is beyond the halfway line, he will be awarded the next base. If not, he will return to the last base occupied. This rule applies when the ball is returned from the outfield to the infield.
- Play will stop when an infielder has control of the ball in the infield unless the infielder attemps to make a play on a runner. THIS IS THE UMPIRES JUDGMENT CALL AND IS NOT SUBJECT TO PROTEST.
- Coaches that are pitching during a game must not interfere with the ball or player(s) during a live ball situation. The coach should leave the field of play without interfering with a player. In the event that there is a runner on third and the ball is put in play by the batter, the coach should stay within the circle, wait for the play to develop and then leave the field play, if at all possible. It is not mandatory for the coach to leave, but he must not interfere with the play or players.
- The ball used for Pinto will be a regular Baseball 100 core.
- At Pinto level if coach is hit with the ball, the play will be a dead ball. The batter will not be issued a strike or pitch.
20. Shetland (T-Ball) rules in addition to, or instead of, Pony Rule Book are as:
- Games shall consist of four innings or time limit with teams batting their entire roster before the inning is completed.
- There shall be no official score or score book kept as this is a Training League only
- Team uniforms shall consist of a shirt and hat
- The over-throw rule will be that an over-throw at any base will result in a dead ball and the runners will not be allowed to advance.
- If a runner is deemed out, they will be removed from base. Tie will go to the runner.
- Playing all players in field is at discretion of coach.
- Innings will either be 3 outs, 5 runs, or the entire lineup batted. The last inning of the game will be unlimited outs and entire lineup will be batted.
- If ball is hit to outfield, runners can advance