
Newtown-Edgmont Banana Fall Ball
Specifically Designed for Farm 8, Minors and Majors Divisions
Building off of the success from last fall season, Newtown Edgmont Little League is continuing its creative approach to the fall season. Inspired by the reimagined brand of baseball played by The Savannah Bananas that has taken the baseball world by storm, Newtown-Edgmont Little League once again will be hosting our very own Banana Ball themed Fall Baseball League. The guiding principles of NELL Fall Ball still apply; provide an opportunity to play baseball in the off-season, build player skill sets and deepen players’ love of the game.
Please take a look at some of the rules below. We will break players into two different age groups; all based on Little League 2026 ages
● Rising 11’s and 12’s will compete in our Majors Banana Ball League.
● Rising 9’s and 10’s will compete in our Minors Banana Ball League.
● Rising 8’s will compete in our Farm Banana Ball League.
Banana Fall Ball Highlights
● Free Weekends: NELL Fall Ball is Monday - Thursday. Each team will be scheduled at least one game per week. NELL Fall Ball will run from Monday September 9th through Thursday October 24th.
● Machine Pitch: In an attempt to speed the game up and help guarantee quality pitches to hit, we will use Hack Attack pitching machines. Respective age groups will have their machines set between 40-45 mph. *Important to note that since there is no actual pitching, this should open the door to those players who wouldn’t normally play due to Tournament Team commitments.
● Win the Inning, Get a Point: If your team has the most runs scored in an inning, they receive a point. Whoever has the most points at the end of regulation time is the winner. This rule ensures that teams are never out of it.
● Three Run Max: in an attempt to speed the innings up, we are limiting the max runs scored per inning to three.
● Drop-Dead Innings: If the home team scores more runs than the away team in any inning, that inning is over immediately. That team wins the point for that inning and the next inning begins right away. (Example: top of the first inning, away team does not score. Bottom of the first inning, as soon as the home team scores a run, the inning is over and that team is awarded one point. They are winning 1-0.)
● Alternating Home Team: Each inning will have a different team bat last. Strategically this levels the advantage of being the home team and allows the game to move at a faster pace. A team who bats last in the first inning will then bat first in the second inning. That team will bat for six-straight outs.
● Must play three different positions: No player can play the same position in the first three innings of the game. This is strategic for coaches and also forces players to learn and play multiple positions.
● Limited Bench Time: Players can only sit the bench for one inning. The only way a player can sit the bench for more than one inning is after all of their teammates have sat the bench for one inning also. The rule then moves to two innings on the bench max for players.
● NO BUNTING: Swing the bat! If you attempt to bunt, you’re out!
● Time Limits: There is no restriction on the max innings you can play. Instead, all games have a strict time limit at each level. No new inning can start after 1 hour of game play. This will be 6:55 pm for 5:30 game start times and 8:55 pm for 7:30 start times. Both coaches must agree which inning will be the last. All runs scored in the last inning will count towards the total score! No team is ever out of it!