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WELCOME TO KALAMA SOCCER

WELCOME TO KALAMA SOCCER

Soccer Sidekick ยท Kalama Soccer Club

โšฝ U9 / U10
How to Play & Coach

The jump to real team soccer โ€” 7v7, a build-out line, offside in play, and real positions. Here's what you need to know to coach with confidence.

๐ŸŸ๏ธ

What a U9/U10 Game Looks Like

U9/U10 is the jump from small-sided soccer to something that looks like a real game. A bigger field, 7 players per side, real positions, and rules like offside that you'll need to understand. It's still recreational and fun โ€” but the tactical layer is genuinely there now.

โšฝ U9/U10 Game Specs โ€” CYSA Rules
Format
7 v 7
Roster Max
12 players
Goalkeeper
Yes โœ“
Game Time
2 x 25 min
Field Size
35โ€“45W ร— 55โ€“65L yds
Ball Size
Size 4
Goal Size
6 x 18 ft
Offside
Yes โ€” beyond build-out line
Heading
Not allowed
Slide Tackling
Not allowed
GK Punts
Not allowed
Free Kicks
Direct & Indirect
โฑ๏ธ Note for coaches & parents โ€” Game length changes at U9/U10: At U5โ€“U8, games are played in four short quarters. Starting at U9/U10, games switch to two 25-minute halves with a halftime break in between. That's a meaningful jump in playing time per stretch โ€” players are on the field longer without a built-in rest stop.

What to do differently: Bring a larger water bottle (or an extra one) for both practices and games. Encourage players to hydrate before they feel thirsty, not after. As a coach, be intentional about substitutions โ€” use your bench during halftime and any stoppages to keep everyone fresh. A tired 9-year-old makes poor decisions; a hydrated, rotated one plays much better.
๐ŸŸก Yellow & Red Cards

Cards are in play at U9/U10. Yellow = warning. Red = ejection, team plays short. The referee is there to teach, not punish, but persistent misconduct will be addressed.

๐ŸŽฏ Direct Free Kicks

U9/U10 introduces direct free kicks โ€” the ball can go straight into the goal without a second touch. Indirect kicks still happen for certain violations (like an illegal punt).

โš–๏ธ Offside Rule

Offside is called at U9/U10, but only between the build-out line and the opponent's goal. Players cannot receive a ball while closer to the goal line than the second-to-last defender.

๐Ÿฅ… Goalkeeper Distribution

GKs can throw, roll, or kick from the ground โ€” but no punts or drop kicks. If a GK punts, the referee awards the other team an indirect free kick. Remind your GK before every game. See the box explainer below for where the GK can stand.

๐Ÿ“ Understanding the boxes โ€” this confuses almost every new coach

At U9/U10, the field has two rectangles in front of each goal. Most coaches (and players) don't know what each one does. Here's the plain-language breakdown:

The Goal Box (small rectangle โ€” 15ft deep, 36ft wide at Kalama)
This is the small box right against the goal. It has one job: it marks where goal kicks are taken from. The ball must be placed anywhere inside this box for a goal kick. That's basically all it does at this age. The goalkeeper also has extra protection from contact inside this box โ€” opponents cannot challenge or shoulder the GK here.

The Penalty Box (large rectangle โ€” 30ft deep, 48ft wide at Kalama)
This is the bigger box. It has three important rules attached to it:
  โ€ข Hands rule: The goalkeeper is the only player allowed to use their hands โ€” but only while inside this box. The moment the GK steps outside the penalty box, they are a regular field player. No hands outside the box โ€” that's a direct free kick for the other team.
  โ€ข Fouls = penalty kicks: If a defending player commits a foul inside their own penalty box that would normally be a direct free kick anywhere else on the field, the attacking team gets a penalty kick (PK) instead.
  โ€ข GK can use the whole box: A common mistake is GKs standing in the goal box to throw the ball. They don't have to โ€” they can move anywhere inside the larger penalty box before releasing. Stepping up to the top of the box before throwing gives the ball an extra 15โ€“20 feet of distance.

Penalty Kicks at U9/U10 (only with a certified referee present)
A penalty kick is awarded when a defender fouls inside their own penalty box in a way that would have been a direct free kick. Here's how it works:
  โ€ข Ball goes on the penalty spot โ€” paced out at 30ft (10 yards) from the center of the goal line
  โ€ข All players except the shooter and GK must be outside the penalty box and behind the ball
  โ€ข GK must stay on the goal line and cannot move forward until the ball is kicked
  โ€ข The kick is direct โ€” the ball can go straight into the goal, no second touch needed
  โ€ข After the kick, if the ball rebounds off the post or GK, play continues normally

Indirect free kicks inside the penalty box
Some fouls result in an indirect free kick even inside the box โ€” the most common is an illegal GK punt. On an indirect kick, the ball must touch another player before a goal can be scored. If you're defending one inside your own box, your whole team should stand on the goal line โ€” the referee will position them. If you're taking one, tap it sideways to a teammate first, then shoot.

Tip for coaches: Walk your goalkeeper through the penalty box lines at the first practice of the season. Show them the goal box ("goal kicks start here"), the penalty box boundary ("your hands stop working at this line"), and the penalty spot ("PK kicks go from here"). Five minutes of walking the field saves a lot of confusion mid-game.
โ„น๏ธ U9 and U10 play together on Kalama teams. Some seasons U9 and U10 players may share a roster or play in the same division depending on registration numbers. The rules and format are identical for both ages.
๐Ÿ†•

What's New at U9/U10

Coming up from U8, players and coaches will notice several significant changes. This is the first age group that starts to look like the soccer most adults recognize.

NEW THIS YEAR ๐Ÿ“ Build-Out Line
NEW THIS YEAR โš ๏ธ Offside Rule
NEW THIS YEAR ๐Ÿ‘ฅ 7v7 Format
NEW THIS YEAR ๐ŸŽฏ Direct Free Kicks
NEW THIS YEAR ๐ŸŸก Yellow & Red Cards
NEW THIS YEAR ๐Ÿ“ Bigger Field
๐ŸŸข

The Build-Out Line Explained

The build-out line is one of the biggest changes at U9/U10 and it confuses a lot of first-time coaches. Here's what it is, why it exists, and exactly how it works.

๐Ÿ“ What Is the Build-Out Line?

The build-out line is a line drawn across the full width of the field, midway between the halfway line and the top of the penalty area โ€” in each team's own defensive half. So each team has one build-out line, and it's always in front of their own goal.

Its purpose: Give the goalkeeper (and defenders) a chance to distribute the ball without immediate pressure from opponents. It encourages playing out of the back instead of just booting the ball up field.

โ–ถ๏ธ How It Works โ€” Step by Step

The build-out line is active when the goalkeeper has the ball in their hands, or on a goal kick:

  1. The goalkeeper picks up the ball or the team earns a goal kick.
  2. The opposing team must retreat behind their own build-out line and wait there. They cannot pressure the ball.
  3. The goalkeeper can take their time โ€” pass, throw, or roll the ball to a teammate.
  4. Once the ball is played and clearly moves, or the GK releases it, the opposing team may cross the build-out line and play normally resumes.
  5. If opponents don't retreat properly, the referee will remind them. Repeated failure to comply can be penalized as misconduct.

Offside only applies beyond the build-out line โ€” players cannot be called offside in their own half or between the two build-out lines.

Coaching reminder: Before every game, tell your goalkeeper: no punts, no drop kicks โ€” hands or ground kicks only. And remind your field players: when the other team's GK has the ball, retreat back behind the build-out line immediately. Make it a habit at every practice.
๐Ÿ“

Positions, Zones & Formations

In a 7v7 game, each team has 7 players: 1 goalkeeper and 6 field players. At U9/U10, real positions and zones start to matter. The diagram below shows where each position should generally spend their time โ€” and the key coaching concept for all of them is the same: be first to the ball in your zone.

โšฝ 7v7 POSITION ZONES โ€” 1-2-3-1 Formation
Build-out DEFENSIVE ZONE MIDFIELD ZONE ATTACKING ZONE GK DEF DEF MID MID MID FWD OPP OPP OPP GK / Defenders Midfielders Forward

Diagram shows 1-2-3-1. Zones are approximate โ€” players shift together as the ball moves. Orange dashed line = build-out line.

๐ŸŽฏ The key idea for every position: "First to the ball in your zone."

Rather than giving players rigid instructions about where to stand, teach them to own their zone. When the ball enters their area, their job is to be the first one there โ€” whether that means winning it, pressuring the opponent, or supporting a teammate. This one concept replaces a lot of complicated positional coaching.
๐Ÿฅ…
Goalkeeper
1 player ยท Penalty area & beyond

Owns the goal and the penalty box. First to any ball that enters the box. No punts โ€” distribute with hands or feet on the ground. Talk to defenders constantly.

๐Ÿ›ก๏ธ
Defenders
2 players ยท Defensive half

Own the defensive zone between the build-out line and the goal. First to any ball that drops into their half. Split wide โ€” don't both stand in the center.

โšก
Midfielders
2โ€“3 players ยท Center of the field

Own the midfield zone. First to any loose ball in the middle third. Link defense to attack. They run the most โ€” rotate them if you can.

๐ŸŽฏ
Forward
1 player ยท Attacking half

Owns the attacking zone. First to any ball that falls in the opponent's half. Stay ahead of the last defender (watch for offside). Pressure the ball when opponents have it deep.

Common 7v7 formations (GK + 6 field players). Read as: Defenders โ€“ Midfielders โ€“ Forwards.

1-2-3-1
Most Balanced
2 defenders, wide midfield trio, 1 striker. Good balance of defense and attack. Most common starting formation.
โ˜… Good starting formation
1-3-2-1
Defensive Base
3 solid defenders, 2 mids, 1 forward. More defensive cover โ€” good for teams new to 7v7 or early in the season.
Good for first season
1-2-2-2
Attack-Minded
2 defenders, 2 mids, 2 forwards. More attacking threat but leaves defense thinner. Good when your team is comfortable in position.
Fun for confident teams
โ„น๏ธ Don't over-coach the formation. At U9/U10, simply telling players "you're a defender โ€” your zone is this half of the field, be first to every ball that lands here" is plenty. The concept of owning your zone matters far more than memorizing a formation number. Praise good positioning every single time you see it โ€” that's what makes it stick.
๐Ÿงข

Coaching Positions at U9/U10

U9/U10 is the first age group where positions are real and consistent. Here's what's developmentally appropriate to expect from each position โ€” and how to give feedback that actually lands with a 9โ€“10 year old.

๐Ÿฅ… Coaching the Goalkeeper

What they're ready to understand: Stay on your goal line when the ball is far away. Come out to claim balls in the box. Use your hands โ€” that's what makes you special. No punting. Talk to your teammates.

What's too advanced: Complex distribution patterns, reading through-ball timing, diving techniques. Keep it simple: catch it if you can, kick it low if you must, talk constantly.

"You're the only one who can use their hands โ€” that's your superpower. When the ball comes into your box, come get it."
"Before you kick it, look up โ€” who's open? Point and call their name."
๐Ÿ›ก๏ธ Coaching Defenders

What they're ready to understand: Stay back when the other team has the ball in your half. Don't both chase โ€” one presses, one covers. Get between the attacker and the goal. Be first to every ball in your zone.

What's too advanced: Offside traps, switching sides on defense, complex two-player defensive combinations. Focus entirely on: stay back, split wide, pressure the ball.

"Your job is to protect this half of the field. If the ball comes here, you go get it first."
"Don't both run to the ball โ€” one of you pressure, one of you stay behind in case they get past."
โšก Coaching Midfielders

What they're ready to understand: You connect the team โ€” help on defense AND attack. Don't get too far forward or too far back. When we have the ball, spread out and give your teammate options. When we don't, get back and help defend.

What's too advanced: Switching the point of attack, detailed pressing triggers, positional rotations. Focus on: stay in the middle third, support whoever has the ball.

"You're the engine โ€” you run the most and you're everywhere. When your teammate has the ball, get open so they can pass to you."
"When we lose the ball, your job is to get back between their players and our goal."
๐ŸŽฏ Coaching the Forward

What they're ready to understand: Stay up near their goal to be a target. When we have the ball, be ready to receive a pass and shoot. When they have it, pressure their defenders โ€” don't let them play comfortably. Watch for offside โ€” don't drift too far ahead.

What's too advanced: Runs in behind, combination play with midfielders, advanced finishing angles. Focus on: stay up, be a target, don't get caught offside.

"Your job is to be up front and ready. When the ball comes to you, shoot or pass โ€” make a quick decision."
"Watch your feet โ€” don't get ahead of their last defender or the ref will call offside and we lose the ball."
Universal rule for coaching positions at U9/U10: One instruction at a time. One concept per practice. If you try to coach everyone on everything during a game, nothing sticks. Pick one thing โ€” "defenders, stay back today" โ€” and praise every time you see it, all game long. That's how 9-year-olds learn.
๐Ÿ›ก๏ธ

Team Defending โ€” Pressure, Cover, Balance

U9/U10 introduces the first real team defending concept: Pressure, Cover, and Balance. It's the foundation of how defenders work together โ€” and it's something even first-time coaches can teach with just a few words.

๐Ÿ›ก๏ธ Pressure ยท Cover ยท Balance
Pressure

The defender closest to the ball moves to challenge the attacker. Goal: slow them down and force them toward the side. Don't sprint in recklessly โ€” get close and get organized.

Cover

The second defender positions behind and slightly to one side of the first. If the first defender gets beaten, the covering defender is ready. Don't both chase the ball.

Balance

Other defenders stay goal-side and wide, ready to cover spaces. Their job is to limit the opponent's options and protect the dangerous goal-scoring areas.

Simple coaching cue: "Who's closest to the ball? You press. Everyone else โ€” find your spot and protect the goal." That's Pressure-Cover-Balance in one sentence. You don't need to use the technical terms with U9/U10 players โ€” just point to who should be doing what and praise them when they get it right.
๐ŸŒŸ

Season Goals for U9/U10

U9/U10 is tactical soccer for the first time โ€” but it's still youth recreation. These season goals are intentionally realistic for volunteer-coached teams where the coach has little or no soccer background.

1
Understand the Build-Out Line

Players know to retreat behind it when the GK has the ball, and the GK knows not to punt. Even if they don't always do it โ€” they understand it.

2
Stay in Position (Most of the Time)

Defenders mostly stay back, forwards mostly stay forward. "Everyone chases the ball" becomes rarer as the season goes on. Progress, not perfection.

3
Play Out of the Back

Instead of always kicking the ball far up field, start finding teammates with shorter passes. Build from the goalkeeper outward when there's space.

4
Support the Ball Carrier

Players move to create passing options when a teammate has the ball โ€” rather than standing still and watching. Spread out to give the ball carrier choices.

5
Pressure the Ball in Defense

The nearest defender actively moves toward the attacker with the ball โ€” not hanging back passively. First steps in learning how to defend as a team.

6
Have Fun & Keep Coming Back

Same as always. A player who loves the game at 10 will still be playing at 16. Tactical development means nothing if they don't want to be there.

๐ŸŽฏ

Skills & Drills

These 10 practice activities come directly from MA Youth Soccer's U9/U10 season curriculum (Weeks 1โ€“10). The season builds from creating space and attacking in Weeks 1โ€“6, then shifts to team defending concepts in Weeks 7โ€“10. Each session follows a 3-part structure: Free Play (20 min) โ†’ Core Activity (20 min) โ†’ 6v6 Game (20 min). The drills below are the Core Activities.

๐Ÿ“
Attacking โ€” Creating Space
Weeks 1โ€“3 ยท Spreading out, building from back, wide play
๐Ÿ“

Diagram
coming soon

5v3 to Goal & Dribbling Gates
5v3 ยท 40ร—35 field ยท 20 min ยท Week 1
Blue team (GK + 3 defenders + 1 midfielder) scores by dribbling through either of two 10-yard dribbling gates at the far end. Red team (2 strikers + 1 midfielder) scores in the regular goal. Build-out line in effect. Blue has the numbers advantage โ€” they must use it by spreading wide and finding openings.
40Wร—35L area inside 7v7 field. Regular goal one end, two 10-yard dribbling gates other end. Build-out line marked. 5 Blue vs 3 Red. Rotate players every interval.
Focus on the Blue team spreading out. Ask: "How do we create an opening?" Answer: spread out. If too easy, add a 4th Red player. Key words: Opening, Forward, Possess, Help.
U9/U10 PassingDribblingReceiving All PlayersDefenderMidfielder Beginner Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿ”„

Diagram
coming soon

6v4 to Goal & Counter Goals
6v4 ยท 40ร—35 field ยท 20 min ยท Week 2
Blue team (GK + 2 defenders + 1 midfielder + 2 wingers) scores in any of 3 counter goals at the far end. Red team (1 striker + 2 wingers + 1 midfielder) scores in the regular goal. Blue has numerical advantage โ€” wingers must stay wide to give the team 3 clear passing options at all times.
40Wร—35L area inside 7v7 field. Regular goal one end, 3 counter goals other end. Build-out line. 6 Blue vs 4 Red. Rotate every interval.
Coach the Blue team: wingers stay wide to create 3 passing options. Ask: "Who should help the player with the ball?" Answer: all nearby players support. Key words: Opening, Possess, Help.
U9/U10 PassingDribblingReceiving All PlayersDefenderWingerMidfielder Beginner Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿƒ

Diagram
coming soon

4v4 to Goal & End Zone
4v4 ยท 24ร—35 field ยท 20 min ยท Week 3
Blue attackers (1 midfielder + 2 wingers + 1 striker) try to score in the regular goal. Red team (GK + 2 defenders + 1 midfielder) scores by dribbling or passing a player into the end zone. Build-out line in effect. Teaches creating and using diagonal passing lanes in the attacking half.
24Wร—35L area inside 7v7 field. Regular goal one end, end zone other end. Build-out line. 4v4. Rotate every interval.
Focus on Blue attackers opening up and creating diagonal passing lanes. Ask: "How can we open up?" Answer: spread out. "When should we pass vs dribble?" Answer: pass when there's an opening, dribble in a 1v1.
U9/U10 PassingDribblingShootingReceiving All PlayersMidfielderWingerStriker Beginner Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿค
Attacking โ€” Combinations & Finishing
Weeks 4โ€“6 ยท Wall passes, 2v1s, and shooting accuracy
โšก

Diagram
coming soon

4v5 to Goal & 3 Small Goals
4v5 ยท 40ร—35 field ยท 20 min ยท Week 4
Blue attackers (4 players) try to score in the regular goal against 5 Red defenders + GK. Red scores in any of 3 counter goals. Outnumbered attackers must create 2v1 situations and use wall passes (give-and-go) to break through the compact defense.
40Wร—35L area. Regular goal one end, 3 small counter goals other end. Build-out line. 4 Blue attackers vs 5 Red (GK + 3 defenders + 1 midfielder).
Key concept: create a 2v1 to wall pass around a defender. Ask: "How can we create openings?" Answer: spread out. "When should we dribble?" Answer: when you have space or a 1v1. Key words: Connect, Dribble, Possess, Combine.
U9/U10 PassingDribblingShooting All PlayersMidfielderWingerStriker Intermediate Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐ŸŽฏ

Diagram
coming soon

4v4 Attacking to Goal & Dribbling Gates
4v4 ยท 24ร—24 field ยท 20 min ยท Week 5
Blue attackers try to score in the regular goal. Red (GK + defenders) scores by dribbling through one of two 5-yard dribbling gates. Teaches timing shots, finishing low to corners, and creating 2v1 wall-pass combinations near goal.
24Wร—24L area inside 7v7 field. Regular goal one end, two 5-yard dribbling gates other end. Build-out line. 4v4.
Ask: "When is a good time to finish?" Answer: when you have an opening to goal. "If two defenders block you?" Answer: pass to move defenders, find the opening. Create a 2v1 wall pass first. Key words: Finish, Pass, Dribble, Combine.
U9/U10 ShootingPassingDribbling All PlayersMidfielderWingerStriker Intermediate Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿน

Diagram
coming soon

4v5 Scoring Goals & 2 Small Goals
4v5 ยท 40ร—30 field ยท 20 min ยท Week 6
4 Blue attackers try to score in the regular goal against 5 Red players. Red scores in either of two small counter goals. Blue must create scoring chances against a numerical disadvantage โ€” teaches patience, combination play, and shooting accuracy (low to corners, away from keeper).
40Wร—30L area. Regular goal one end, 2 small counter goals other end. Build-out line. 4 Blue vs 5 Red (GK + 3 defenders + 1 midfielder).
Ask: "Where should we aim to score?" Answer: low and to the corners away from the keeper. "When is a good time to pass?" Answer: when a teammate is in scoring position. Accuracy over power at this age.
U9/U10 ShootingPassingDribbling All PlayersStrikerWingerMidfielder Intermediate Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿ›ก๏ธ
Team Defending
Weeks 7โ€“10 ยท Block, hassle, compact, shield, press
๐Ÿšง

Diagram
coming soon

Defending โ€” 4v5 Pressure & End Zone
4v5 ยท 24ร—35 field ยท 20 min ยท Week 7
Blue team (4 players) tries to regain the ball and score in the regular goal. Red team (GK + 2 defenders + 1 midfielder + 1 striker) scores by dribbling or passing into an end zone. Blue must apply Pressure/Cover/Balance to prevent Red from building forward. First introduction to organized team defending.
24Wร—35L area. Regular goal one end, end zone other end. Build-out line. 4 Blue defenders vs 5 Red. Rotate every interval. ALL coaching directed at Blue (defending) team.
Ask: "How can we block the way forward?" Answer: get a defender between the ball and goal. "Where do the other defenders go?" Answer: compact behind the pressing defender โ€” provide cover and balance. Key words: Block the way, Hassle, Help.
U9/U10 DefendingPassingDribbling All PlayersDefenderMidfielder Intermediate Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿฐ

Diagram
coming soon

Defending โ€” 4v5 Compact & Dribbling Gates
4v5 ยท 40ร—30 field ยท 20 min ยท Week 8
Blue (4 defenders) tries to regain the ball and score in the regular goal. Red (GK + 3 defenders + 1 midfielder) scores by dribbling through one of two dribbling gates. Blue must stay compact, press the ball, and work together to close passing lanes โ€” then win the ball and counter.
40Wร—30L area. Regular goal one end, two 10-yard dribbling gates other end. Build-out line. 4 Blue vs 5 Red. Rotate every interval.
Key concept: make it compact AND stay compact. Closest defender blocks the goal then presses the ball. Ask: "When is a good time to hassle the attacker?" Answer: when they have a bad first touch or receive facing their own goal. Key words: Block the opening, Hassle, Work together, Help.
U9/U10 DefendingPassingDribbling All PlayersDefenderMidfielder Intermediate Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor
๐Ÿ”บ

Diagram
coming soon

Defending โ€” 3v3 Compact Small Goals
3v3 ยท Two 19ร—25 fields ยท 20 min ยท Week 9
Equal 3v3 on a small field. Both teams try to score in the opponent's small goal. Introduces the Shield/Compress/Press sequence: shield the goal by getting a defender between the ball and goal, compress behind them, then the front defender presses once teammates are compact behind. Team-level defending in its simplest form.
Two 19Wร—25L fields inside 7v7 field. Small goal on each end. 3v3. Kick-ins or dribble-ins when ball goes out.
Ask: "Who shields the goal?" Answer: closest defender gets between ball and goal. "How do we compress?" Answer: all others compact behind that defender. "When does the front defender press?" Answer: once teammates are compacted. Key words: Shield, Compress, Press, Help.
U9/U10 DefendingPassingDribbling All PlayersDefender Intermediate Game/Play Small Group (3โ€“5) Goals Needed โšก Medium Energy โญโญ Fun Factor
โš”๏ธ

Diagram
coming soon

Defending โ€” 5v4 Outnumber & Counter
5v4 ยท 40ร—35 field ยท 20 min ยท Week 10
Blue (GK + 3 defenders + 1 midfielder) defends the regular goal and counter-scores in any of 3 counter goals. Red (4 attackers) tries to score in the regular goal. Blue has the numbers advantage in defense โ€” they must recognize when to double-team and close down passing lanes as a unit.
40Wร—35L area. Regular goal one end, 3 counter goals other end. Build-out line. 5 Blue vs 4 Red. Rotate every interval. Coach directed entirely at the defending team.
Ask: "What must we do as a group to close passing lanes?" Answer: make it compact and stay compact. "When should we double team?" Answer: when we outnumber the opponents. Key words: Close passing lanes, Press, Help, Double team.
U9/U10 DefendingPassingDribbling All PlayersDefenderMidfielder Intermediate Game/Play Full Team Goals NeededCones Only โšก High Energy โญโญ Fun Factor

Contact

Kalama Youth Soccer Club
253 Kalama River Road, PO Box 1046
Kalama, Washington 98625

Email: [email protected]

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