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WELCOME TO KALAMA SOCCER

WELCOME TO KALAMA SOCCER

Kalama Soccer Club

U13โ€“U19

Full 11v11 soccer. Real FIFA rules. Big field, big game โ€” here's everything you need to coach it.

11v11 Full FIFA Laws Size 5 Ball SWYSA League
๐Ÿ“‹

Game Overview

U13 is where youth soccer becomes the real game โ€” same field, same rules, same ball as what you watch on TV. Your players are ready. Here's how it all works.

โšฝ The Game at a Glance
Players on Field
11 v 11
Ball Size
Size 5
Rules
Full FIFA
League
SWYSA
Season Length
9 games (Fall)
Substitutions
Any stoppage
Game Duration by Age Group
Age GroupHalf LengthTotal TimeRoster Max
U1335 min70 min18 players
U1435 min70 min18 players
U1540 min80 min18 players
U1640 min80 min22 registered / 18 on game sheet
U1745 min90 min22 registered / 18 on game sheet
U18 / U1945 min90 min22 registered / 18 on game sheet
๐Ÿ“„ Official SWYSA Rules: All U13โ€“U19 games follow the FIFA Laws of the Game. SWYSA rules take precedence in any conflict. Always verify current half lengths with the official competition chart โ€” these can be adjusted by the association.
The Field
100โ€“120 yards long 55โ€“80 yds wide
โš ๏ธ Jewelry Rule (strictly enforced): No jewelry of any kind โ€” earrings, rings, bracelets, necklaces, watches, hair barrettes. Medical bracelets and religious scapulars are the only exceptions, and these must be taped completely to the skin and under the jersey. Covering earrings with bandaids is NOT permitted under SWYSA rules.
๐Ÿ”„

Moving from CYSA to SWYSA

Your players grew up in CYSA (Cowlitz Youth Soccer Association). At U13 they move into SWYSA (Southwest Washington Youth Soccer Association) โ€” and several rules are meaningfully different. Here's a side-by-side so neither you nor your players are caught off guard.

The big picture: CYSA runs recreational soccer at U5โ€“U12 with modified rules designed to help kids learn safely. SWYSA is the full FIFA game. Think of it as moving from "learning soccer" to "playing soccer the way it's played everywhere in the world." The adjustments are real โ€” but your players are ready for them.
Rule / Situation CYSA (U5โ€“U12) SWYSA (U13โ€“U19)
Build-Out LineU9โ€“U12 had a build-out line โ€” opponents must retreat when GK has the ballGone. Opponents can press the keeper or defenders anywhere on the field immediately.
HeadingBanned for all CYSA ages (U5โ€“U12). No heading allowed in games.Fully allowed. Heading is a normal, legal part of the game.
Slide TacklesDiscouraged or restricted at younger ages for safetyAllowed when legal โ€” going for the ball without reckless force.
Yellow / Red CardsNot formally tracked at many CYSA ages; limited real consequencesCards are official and tracked. 3 yellows = suspension. Red = next game suspended automatically.
SubstitutionsFlying subs at U9โ€“U12 โ€” players can swap at many restarts freelyAll subs require a stoppage AND referee permission. Outgoing player must be off before replacement enters.
Offside RuleExisted but often not called strictly at younger ages; some leniencyFull FIFA offside strictly enforced. Attackers can no longer camp near the goal.
GK DistributionAt U9โ€“U10, GK could not punt โ€” only throws, rolls, or drop-kicks from groundGK can punt, throw, roll, or kick. No distribution restrictions.
Back-Pass RuleExisted at U11/U12 but not always enforced at younger levelsStrictly enforced. GK cannot handle a deliberate back-pass kicked by a teammate. Indirect free kick if violated.
GK ContactNo contact with GK at all in U12 and under โ€” any touch was a foulNo contact within the goal area only. Outside the goal area, fair physical challenges are allowed while the ball is live.
Game Sheet / RosterSimpler check-in process at younger agesOfficial SWYSA game sheet required before kickoff. Each player must confirm name and number with the referee before playing.
Field SizeU11/U12: 9v9 on a modified field (~70ร—50 yards)Full-size pitch: 100โ€“120 yards ร— 55โ€“80 yards. Significantly bigger โ€” spacing and fitness matter more.
๐Ÿ’ก For new-to-SWYSA players: The biggest adjustments are (1) no build-out line โ€” the GK must distribute fast and defenders need to be organized immediately; (2) offside is real and called โ€” forwards who camped near the goal will get flagged; and (3) the game is physically bigger and faster. Reassure your players: these aren't harder rules, they're just the real game. They'll adapt within a few practices.
Rule Changes at a Glance
๐Ÿ†• New at U13
Heading Allowed

Banned under CYSA. Now fully legal. Teach proper technique early โ€” eyes open, forehead contact, neck muscles engaged.

๐Ÿ†• New at U13
Slide Tackling

New option โ€” legal if going for the ball without excessive force. Reckless slides = yellow or red card.

๐Ÿ†• New at U13
Cards & Consequences

Yellow and red cards are official and tracked across the season. 3 yellows = suspended next game.

๐Ÿ†• New at U13
GK Can Punt

No more distribution restrictions. GK can punt, throw, or kick โ€” any legal method they choose.

โŒ Gone at U13
Build-Out Line

No mandatory retreat for opponents. GK and defenders must deal with immediate pressure from the restart.

โŒ Gone at U13
Flying Subs

All substitutions require a stoppage and referee permission. No mid-run swaps.

โœ… Still Applies
No GK Contact (Goal Area)

No physical contact with the keeper inside the goal area. No harassment once they have control of the ball.

โœ… Still Applies
Shin Guards Required

Mandatory at every age. Must be covered by socks. No exceptions under any circumstances.

๐Ÿฆต
Slide Tackles: Legal vs. Foul
Legal: Going for the ball, from the side or front, reasonable force
Legal: Ball within playing distance when the tackle starts
Legal: Makes contact with ball first, even if player contact follows
Foul (Direct Free Kick): Tackles the player first, or leads with cleats-up
Yellow Card: Careless or reckless โ€” too much force, no attempt to control
Red Card: Endangers player safety โ€” two-footed lunge, studs showing, from behind

Coach guidance: teach players to stay on their feet first. A missed slide tackle leaves the defender on the ground and out of position. Slide tackles should be a last resort.

๐ŸŸจ๐ŸŸฅ
Yellow & Red Cards โ€” SWYSA Rules
๐ŸŸจ Yellow Card
Persistent infringement of rules
Unsporting behavior (diving, shirt-pulling)
Dissent โ€” arguing with the referee
Delaying restart of play
Encroachment on free kicks or corners
3 yellows in a season = 1-game suspension. Each additional yellow = another game.
๐ŸŸฅ Red Card
Serious foul play or violent conduct
Denying an obvious goal-scoring opportunity (DOGSO)
Offensive or abusive language
Two yellow cards in same game
Automatic suspension from next game. Must leave field immediately and not return that day.
Can be appealed to SWYSA Disciplinary within 48 hours.
๐Ÿ…
Heading: New at U13 โ€” What Coaches Need to Know

Heading is legal and normal at U13+, but most of your players have never legally headed in a game before. Spend a few minutes in early practices on basic technique โ€” it builds confidence and reduces injury risk.

Technique cues: Eyes open on the ball. Contact with the flat part of the forehead โ€” not the top or side of the head. Neck muscles tight. Head through the ball. Call "Mine!" before going for aerial balls to prevent collisions with teammates.

Concussion protocol (Washington state law โ€” Lystedt Law): Any player suspected of a head injury must be removed from play immediately and cannot return without written clearance from a licensed healthcare provider. "When in doubt, sit them out." This is not optional.

๐Ÿ“ˆ

Growing Through the Age Groups

U13 and U19 are the same game on paper โ€” but very different in practice. Players develop rapidly in these years. Here's how the coaching focus, expectations, and complexity should evolve as your players move through middle school and into high school.

Middle School
U13โ€“U14
Learning the Full Game
๐ŸŽฏ Primary Focus
  • Adjusting to SWYSA rules and full-size field
  • Understanding position and basic team shape
  • Applying skills under more space and pressure
  • Learning what offside means โ€” and how to use it
  • First real experience with heading and slide tackling
  • Getting comfortable with game sheets and referees
๐Ÿ’ก Best drills: Rondo Decisions, 4v1 Add a Defender, Ball Chaser, Shot + 1v1. Keep fun high โ€” this age decides whether kids love soccer or walk away from it.
Early High School
U15โ€“U16
Building Tactical Identity
๐ŸŽฏ Primary Focus
  • Owning a position with clear defensive AND attacking duties
  • Reading the game โ€” scanning before receiving, anticipating pressure
  • Combination play: wall passes, overlaps, third-man runs
  • Defending as a compact unit โ€” not just 1v1
  • Set pieces: corner routines, free kick zones, throw-in patterns
  • Physical fitness โ€” 80-minute games require real conditioning
๐Ÿ’ก Best drills: Dutch Possess & Counter, 8v8 Thirds, US National Team Finishing Game, Inter Milan SSG. Introduce tactical constraints that reward smart decisions.
High School / Varsity Level
U17โ€“U19
Competitive Readiness
๐ŸŽฏ Primary Focus
  • Full-game tactical understanding โ€” knowing WHY the team does what it does
  • Mental game: handling adversity, cards, tough calls, losses
  • 90-minute fitness and smart energy management
  • Set piece delivery and organization (corners, free kicks)
  • Transition speed โ€” best players at this level win in the 3 seconds after possession changes
  • Bridging to high school / competitive club if interested
๐Ÿ’ก Best drills: Game Model Rondo, Dutch Possess & Counter, Attract & Attack, 3v2 Recovery. Challenge them with open-ended tactical problems, not just repetition.
๐ŸŒฑ Rec soccer plants seeds for competitive sport: SWYSA recreational soccer isn't trying to produce professional players โ€” it's trying to build kids who love the game enough to keep playing. Many players who discover soccer at U13 go on to try out for school teams at U15โ€“U16. Your job as a rec coach is to make the game feel achievable and worthwhile. The competitive path will find the players who want it โ€” your job is to make sure they want it.
๐Ÿ“Š

Start & End of Season Benchmarks

Use these as guides โ€” not report cards. Every team is different. New players, different experience levels, and varying practice time will all affect where your group starts and where they get to. The goal is progress, not perfection.

For coaches: These benchmarks help you plan early practices and identify where to focus. For parents and players: they answer the question "what are we actually working toward this season?" Consider sharing the end-of-season column with your team in the first week โ€” it gives everyone a shared picture of what success looks like.
U13โ€“U14 Benchmarks
Week 1 โ€” Starting Point
What to expect when you first meet them
Position awareness is vagueMost players know they're "forward" or "defender" but follow the ball in clusters
Heading is brand newPlayers have never legally headed in a game โ€” expect hesitation and poor form
Offside confusionMost don't understand it. Forwards will be flagged repeatedly in early games.
No build-out line โ€” panicGKs and defenders used to retreating opponents will be shocked by immediate pressure
Cards feel scaryPlayers who've never been cautioned will play timidly at first
Passing under pressure is rushedBigger field means more space theoretically, but players aren't using it yet
Week 10โ€“12 โ€” End Goal
What success looks like by season's end
Holds a basic positionDefenders generally stay back. Forwards track back to help. Shape is recognizable.
Attempts headers in gamesWilling to go for the ball in the air with reasonable technique and no hesitation
Understands offside practicallyForwards check their position before runs. Fewer flags. Some use it tactically.
GK distributes quicklyKeeper scans and moves the ball before pressure arrives. Defenders ready to receive.
Manages card riskPlayers have seen cards called and understand what earns them. Fewer reckless challenges.
Uses space on the full fieldWide players stretch the field. At least some plays go wide before switching to goal.
U15โ€“U16 Benchmarks
Week 1 โ€” Starting Point
What to expect when you first meet them
Individual skills solid, team play inconsistentPlayers can dribble and pass; using those skills within a system takes work
Defending is reactive, not organizedPlayers chase the ball individually rather than pressing as a compact unit
Set pieces are improvisedCorners and free kicks have no structure โ€” players guess where to go
Transitions are slowAfter winning the ball, there's a pause before anyone reacts and moves forward
Fitness gaps at 40+ minutesSome players slow noticeably in the second half of longer games
Week 10โ€“12 โ€” End Goal
What success looks like by season's end
Plays within a team systemFormation is visible. Players know their role and fill it without being told each time.
Defends compactlyFirst defender pressures; second covers; team stays between ball and goal as a block
Has 1โ€“2 set piece routinesSimple corner play, a free kick zone, or throw-in pattern โ€” and they actually run it
Reacts quickly to transitionsOn winning the ball, at least 1โ€“2 players immediately break forward. No pause.
Maintains effort for full gamePlayers are physically ready for 80-minute games. Second-half intensity holds.
U17โ€“U19 Benchmarks
Week 1 โ€” Starting Point
What to expect when you first meet them
Experience levels vary widelySome have years of club experience; others are still learning basics. Both are normal.
Mental game is inconsistentFrustration, arguing with refs, or giving up after falling behind are common at this age
Positional understanding variesSome players understand their role deeply; others are still positionally reactive
Leaders haven't emerged yetTeams at this age often lack vocal on-field organizers โ€” everyone waits for someone else
Week 10โ€“12 โ€” End Goal
What success looks like by season's end
Adapts to game situationsAdjusts shape when winning/losing, knows when to hold possession vs. go direct
Stays composed under pressureFewer card-worthy challenges, less sideline drama. Players bounce back from mistakes.
Owns their position fullyUnderstands both the attacking and defending responsibilities of their specific role
Self-organizes on set piecesPlayers communicate during corners and free kicks without sideline coaching prompts
๐Ÿ‘•

Positions on the Full Field

11v11 means more space, more specialized roles, and a clearer division of responsibilities. Here's who does what โ€” and what to say to each position group.

๐Ÿงค
Goalkeeper
1 player

Guards the full-size goal. Can use hands inside the penalty area. Must distribute quickly โ€” opponents can press immediately. Cannot handle a deliberate back-pass kicked by a teammate's feet.

๐Ÿ›ก๏ธ
Defenders
3โ€“4 players

Last line of defense in front of the keeper. Center-backs win headers and tackle centrally. Fullbacks cover wide areas and can overlap forward when it's safe to do so.

โš™๏ธ
Midfielders
3โ€“4 players

The engine of the team. Central mids control possession and press. Wide mids (wingers) provide width, make crossing runs, and deliver balls into the box. Most physically demanding position.

โšก
Forwards
1โ€“3 players

Primary scorers. A center forward holds the ball up and finishes. Wide forwards create from the flanks and cut inside. Movement off the ball matters as much as on the ball.

๐Ÿง 
Reading the Game โ€” What U13+ Are Learning to Do
Shape

Teams maintain a structured shape โ€” defenders don't all chase the ball. The whole team defends and attacks as a connected unit, not as individuals.

Pressure

When the opponent has the ball, the nearest player pressures while others cover. One player doesn't try to win it alone โ€” they delay while teammates organize.

Support

When a teammate has the ball, nearby players create passing options at angles. Two or three players forming triangles makes a team nearly impossible to press effectively.

Transition

The moment possession changes is the most critical. The best teams react instantly โ€” defenders sprint to recover shape, attackers spring forward to exploit the disorganization.

๐Ÿ“

Formations โ€” How to Line Up

A formation is a starting shape โ€” it tells players roughly where to stand at kickoff. Formations are read back-to-front and don't count the goalkeeper. In real games, players move all over the place.

๐Ÿ’ก First-time coach tip: Don't stress over the perfect formation. Tell each player whether they're primarily defending, in the middle, or attacking โ€” that's enough for a first game. A simple 4-3-3 or 4-4-2 works fine for most recreational teams. Watch one game and adjust from there.
4-3-3
Attacking Shape
4 defenders, 3 midfielders, 3 forwards. Great width in attack. Three forwards keep constant pressure on the opponent. Requires midfielders who cover a lot of ground.
โญ Popular at U13/U14
4-4-2
Balanced Shape
4 defenders, 4 midfielders, 2 strikers. The classic balanced shape โ€” easy to teach. Wide midfielders support both attack and defense. Two strikers work as a natural pair.
โญ Great for beginners
3-5-2
Midfield Control
3 defenders, 5 midfielders, 2 strikers. Outnumbers opponents in midfield but exposes wide areas. Wing-backs must get forward AND get back. Better for experienced players.
U15+ / experienced teams
4-2-3-1
Modern / Compact
4 defenders, 2 defensive mids, 3 attacking mids, 1 striker. Very common at higher levels. The two defensive mids screen the back four. Good for counter-attacking play.
U17+ / tactical teams
๐Ÿ—ฃ๏ธ

Key Words & Club Vocabulary

When players hear the same words year after year, the game gets easier to understand. This is a shared vocabulary for Kalama Soccer Club โ€” coaches at every age group use the same terms so players build on what they already know as they move up.

For coaches: Use these terms consistently in practice and games. When a player learns the word at U8, they'll know exactly what you mean at U15. These aren't jargon โ€” they're short, clear, universal cues that work on any field.
โšก
Attacking / Offense
Pass / Play it
Move the ball to an open teammate. On its own it means there's an open player nearby โ€” look for them.
"Pass!" or "Play it!" โ€” teammate is open and calling for the ball
Through / Play through
Pass the ball through a gap between defenders โ€” usually behind the defensive line for a forward to run onto.
"Play through!" โ€” space is available for a penetrating pass behind the defense
Center / Cross it
Deliver the ball from a wide position into the penalty area for teammates attacking the goal.
"Center it!" โ€” wide player has the ball, teammates are making runs into the box
Switch / Switch it
Move the ball from one side of the field to the other to find space where defenders aren't organized.
"Switch!" โ€” current side is crowded; space is open on the far side
Up the line
Play the ball forward along the touchline to a wide player making a run. Keeps play moving in a safe direction near the sideline.
"Up the line!" โ€” wide player is running and the touchline channel is open
Shoot / Strike
Take a shot on goal now โ€” you have the chance and an opening.
"Shoot!" โ€” player is in position with a clear look at goal
Hold / Hold it up
Keep the ball and shield it, waiting for teammates to get into position before playing forward.
"Hold!" โ€” player has the ball but teammates aren't in position yet
Square it
Pass the ball sideways โ€” across the field to a teammate who is level with you.
"Square it!" โ€” forward option is blocked but a level teammate is open
๐Ÿ›ก๏ธ
Defending / Defense
Clear / Clear it
Get the ball away from your own goal โ€” kick it out of danger. Direction and distance matter more than accuracy here.
"Clear!" โ€” ball is in or near the penalty area and needs to go far away fast
Clear the middle
Don't clear the ball back through the center โ€” kick it wide to the touchline or out for a corner, never back into danger.
"Clear the middle!" โ€” defender about to head or kick a loose ball near goal
Press / Get on them
Immediately close down the player with the ball โ€” reduce their time and space. First defender pressures, others cover.
"Press!" โ€” opponent receives the ball and your team needs to close them down fast
Drop / Drop back
Fall back toward your own goal to help defend. Stop pushing forward โ€” get goal-side now.
"Drop!" โ€” your team lost the ball and defenders need to get back in shape
Hold the line
Defenders keep a flat line across the field to maintain an offside trap or prevent attackers from getting in behind.
"Hold the line!" โ€” defenders about to step up to catch attackers offside
Delay / Slow them down
Don't dive in for the tackle โ€” get in position and make the attacker wait while teammates recover.
"Delay!" โ€” first defender is isolated 1v1; help is coming; don't commit yet
Sweep / Sweep it
A last-ditch clearance โ€” the last defender cutting out a ball that's gotten past the main defensive line.
"Sweep!" โ€” ball is rolling behind the last defender and needs someone to cover
Mark up / Pick up your player
Find an opponent and stay near them on set pieces so they can't receive the ball easily.
"Mark up!" โ€” before a corner or free kick, remind defenders to find their player
๐Ÿงค
Goalkeeper Calls
Keeper! / Mine!
The goalkeeper is coming to claim the ball โ€” all other players must get out of the way immediately.
GK calls "Keeper!" on any ball they're going to catch or punch. Defenders hear it and clear the path.
Away!
GK telling a defender to head or kick a ball away from goal โ€” not to pass it back into danger.
"Away!" โ€” loose ball near the goal needs to be cleared, not passed back
Out! / Step out!
GK telling the defensive line to step forward โ€” to catch attackers offside or cut out a through ball.
"Step out!" โ€” opponent about to play through, GK wants line to step up
Time! / You've got time!
GK telling the player with the ball that no opponent is close โ€” they have time to look up and make a decision.
"Time!" โ€” helps defenders relax and find options instead of panicking and booting it
โšฝ
General / Transition
Recycle / Recycle it
No forward option available โ€” pass the ball backward or sideways to reset and keep possession. Better than losing it forcing a risky pass.
"Recycle!" โ€” teammate is under pressure with no forward option; go back and start again
Shape / Get in shape
Reorganize into the team's basic formation โ€” spread out into proper positions. Usually said when the team has clumped.
"Get in shape!" โ€” team has bunched together and needs to spread back out
Win your header
Go for the aerial ball aggressively โ€” don't duck away from it. Call "Mine!" and attack the ball with your forehead.
"Win your header!" โ€” high ball coming in; player needs encouragement to challenge for it
Show for it / Get open
Move to a position where you can receive a pass โ€” make yourself available. Don't stand still waiting for the ball.
"Show for it!" โ€” player with the ball has no options because teammates aren't moving
Transition
The moment possession changes. React now โ€” if you just won it, attack; if you just lost it, get back.
Used in practice to highlight the critical 3-second window after possession changes
๐Ÿ“
Set Pieces
Near post / Far post
Near post = goalpost closest to the ball. Far post = one farthest away. Attack: aim for far post runs. Defense: cover the near post.
"Attack the far post!" โ€” tell forwards where to run on a corner kick
Set / Take your set
Get into your assigned position before a corner, free kick, or throw-in. Don't wait to be placed individually.
"Take your set!" โ€” players should know their position without being told each time
Dummy / Dummy run
A decoy movement designed to pull a defender away so a teammate can use the space you just vacated.
Used in pre-planned corner kick or free kick routines at U15+
Encroachment
Stepping inside the required distance during a free kick or corner before the ball is played. Results in a yellow card or re-take.
"Watch the encroachment!" โ€” remind players defending free kicks to stay at the correct distance
๐Ÿ“‹ For parents: If you hear these words during games or practice, that's what they mean. Knowing the vocabulary helps you understand the game alongside your player โ€” and helps you reinforce the right messages at home without accidentally contradicting the coach.
๐ŸŽฏ

Season Goals & Development

At U13 and up, soccer becomes intentional. Players are building real tactical awareness alongside their technical skills. Here's what to aim for across a full season โ€” and why each one matters.

01
Read the Game

Knowing where to be before the ball arrives โ€” scanning, anticipating, deciding early. This separates U13 players from U12 more than any technical skill.

02
Positional Discipline

Understanding your role in the team shape both on and off the ball. Defenders who push forward need to know exactly when to get back.

03
Combination Play

Wall passes, overlapping runs, 1-2 combinations. Playing through players, not just around them. Two players combining is nearly impossible to stop.

04
Defensive Shape

Pressing as a compact unit, cutting off passing lanes, staying organized under pressure. Defending is a team skill, not just a 1v1 skill.

05
Set Pieces

Simple corner routines, free kick zones, and throw-in strategies. Set pieces are underrated sources of goals at recreational level โ€” especially as ages increase.

06
Transition Speed

Reacting instantly when possession changes in either direction. Recreational teams win because they're first to move in the 3 seconds after a turnover.

07
Resilience & Sportsmanship

Handling cards, tough calls, and losses with maturity. Help players stay positive and coachable under pressure.

08
Technical Consistency

Everything from U12 โ€” passing weight, first touch, shooting accuracy โ€” now under more physical and spatial pressure on a bigger field.

๐Ÿ’ฌ
Coaching Philosophy for U13+
Ask, Don't Tell

Instead of shouting "pass it!" ask "what were your options there?" Players who figure things out remember them. Players who are told forget by the next game.

Praise Effort

Acknowledge the hard tackle, the sprint back to defend, the brave shot that missed. Players who stop trying the hard things usually had a coach who only praised goals.

Keep It Fun

The top reason players quit soccer at this age is that it stops feeling fun. A season where everyone shows up to every practice and finishes laughing is a successful season.

Let Them Play

The games belong to the players. Coaches don't score goals, make saves, or win tackles. Prepare them in practice and let them problem-solve in games.

โšฝ

Skills & Drills

These drills are designed for U13+ โ€” tactical thinking, larger spaces, and real competitive pressure. Organized from warm-ups through possession, attacking, and defending.

๐Ÿ”ฅ
Warm-Ups & Technical Work
Arrival activities and passing foundations
๐Ÿ”ท

Diagram coming soon

Passing Square Warmup
10 min ยท 4โ€“6 players per square ยท 16ร—16 yd
Players on corner cones of a 16ร—16 yd square, 2-touch game. Every time the passer takes their first touch, that signals the receiver to make an arcing run off their cone with open hips โ€” then pass on second touch. Timing is everything: receiver must arrive as the ball does. Progression: add a central player who receives layoffs and wall-passes for the outside player to continue. Cognitive variation: coach holds up colored cones โ€” players call out the color as the ball rolls to them (scan, plan, play).
Key cue: "Wait until the last second, then explode off the cone." Teach open hips โ€” body angled to see the next pass target as the ball arrives.
16ร—16 yd square, cones at corners. 4โ€“5 players. 1 ball. 2-touch rule. Run multiple squares at once.
U13+PassingReceivingAll PlayersIntermediateWarm-UpSmall Group (3โ€“5)Cones OnlyMediumโญโญ
๐Ÿ”„

Diagram coming soon

Rondo Decisions
10 min open arrival ยท 4โ€“6 outer + 2 defenders
Outer players keep the ball from 2 defenders but must call their intention BEFORE receiving: "Turn!" "One-touch!" or "Switch!" โ€” and must follow through. Forces pre-scanning: players decide before the ball arrives, not while it's arriving. Start when the first few players show up; add players as they arrive through the gate.
The calling rule is everything. Players who scan before receiving find space others can't see. Defenders: press toward the player who called "turn" โ€” they're most vulnerable.
~10ร—10 yd grid. 4โ€“6 outer players, 2 defenders. One ball. Rotate defenders when they win it.
U13+PassingReceivingBall ControlMidfielderIntermediateWarm-UpSmall Group (3โ€“5)Cones OnlyMediumโญโญ
๐Ÿ’จ

Diagram coming soon

Ball Chaser
8โ€“10 min ยท Pairs ยท 30 yard open space
Player A runs with the ball. When possession changes, the player who just had the ball immediately becomes the chaser โ€” sprinting to pressure the new carrier. Continuous back-and-forth. Everyone takes turns as carrier and chaser.
Cue: "Head up โ€” see the space." Teach the large touch forward (instep, toe down) to cover ground between touches. The urgency of being chased makes players naturally accelerate โ€” you don't have to tell them to go faster.
Open space ~30 yards. Pairs. Player A runs with ball, B chases. Roles reverse instantly on turnover. 1โ€“2 min intervals.
U13+DribblingDefendingAll PlayersBeginnerTechnicalPairsBalls OnlyHighโญโญโญ
๐Ÿ”ต
Possession & Transition
Keeping the ball and reacting to turnovers
๐Ÿ”ต

Diagram coming soon

4v1 Add a Defender
12 min ยท Groups of 5 ยท 12ร—12 yd grid
4 players keep ball from 1 defender. 5 consecutive passes = second defender enters (4v2). 5 more = third joins (4v3). Challenge: can anyone complete 5 passes in 4v4? If defender wins it, new ball in immediately + fresh defender. Rotate who defends every 3 minutes.
Possession players must stay at the edges โ€” don't cluster. "Keep space open" is the whole lesson. Players self-police because they hate the ball stopping.
~12ร—12 yd grid. 4 possessing, 1 defender to start. New ball immediately if lost. Rotate roles after 3 min.
U13+PassingReceivingAll PlayersBeginnerTechnicalSmall Group (3โ€“5)Cones OnlyMediumโญโญโญ
๐Ÿ’ฅ

Diagram coming soon

2v2 Breakout
12 min ยท Groups of 6 ยท Two grids 15 yards apart
Two groups of 3 in grids 15 yards apart. 2v2 starts in one grid. When possession changes, the ball winner runs with the ball across the gap to the far grid โ€” one defender chases. 2v2 continues on the new side. Teaches the instant mindset shift: win the ball, take space immediately.
Key moment: the instant possession changes. Ball winner's first touch must go forward toward the gap. Cue: "Win it โ€” take space NOW."
Two 10ร—5 yd grids, 15 yards apart. 3 players per grid (2 active + 1 resting). On turnover: ball winner runs to far grid, 1 defender chases. Rotate resting player in.
U13+DribblingDefendingPassingAll PlayersIntermediateTechnicalSmall Group (3โ€“5)Cones OnlyHighโญโญโญโญ
โšก
Attacking Drills
Finishing, combination play, and creating chances
๐ŸŽฏ

Diagram coming soon

Shot Followed by 1v1
15 min ยท Full team ยท Full goal + GK
Two lines face each other outside the box. Line A passes to Line B partner, who takes a first touch and shoots. Simultaneously, Line A player receives a ball, dribbles around a cone at the top of the arc, then attacks the shooter in a live 1v1 to goal. Both players transition immediately โ€” shooter becomes defender, Line A player becomes attacker. Mental transition is the entire point of this drill.
The shooter must immediately shift from "I just shot" to "now I'm defending." Quick shots only โ€” no elaborate preparation. Cue for the 1v1 attacker: "Dribble the cone fast, then face up."
Full goal with GK. Two angled lines outside penalty area. Each line faces a cone at the top of the arc. Coach/assistant supplies balls to Line A.
U13+ShootingDribblingDefendingAll PlayersIntermediateTechnicalFull TeamGoals NeededHighโญโญโญโญ
๐Ÿ†

Diagram coming soon

US National Team Finishing Game
20 min ยท 3 equal teams ยท Penalty area + build-up zone
Three equal teams, two play while one retrieves. Attacking team (Red) has a protected 5โ€“7 yd build-up zone at the edge of the penalty area โ€” defenders cannot enter. Red cannot shoot from this zone but uses it to circulate and find gaps before attacking the box. All goals must be scored from inside the penalty area. If defense wins the ball they must play it to the coach or dribble into the zone before roles reverse. Winner stays on.
The build-up zone forces attackers to be patient and intelligent rather than just shooting from outside. Excellent for teams that overcrowd the penalty area or rush their finishing.
Penalty area + 5โ€“7 yd zone (cones). 3 equal teams. Two play, one retrieves. Goals inside penalty box only. White wins โ†’ play to coach or into zone โ†’ switch. Games to 3 goals.
U13+ShootingPassingDefendingAll PlayersIntermediateGame/PlayFull TeamGoals NeededHighโญโญโญโญ
๐Ÿ›ก๏ธ
Defending & Tactical Games
Team shape, pressing, and game-model scrimmages
๐Ÿƒ

Diagram coming soon

4v4 Everyone Recovers
15 min ยท 4v4 ยท Half field with halfway line
Normal 4v4 with one rule: on any loss of possession, the entire team that lost the ball must sprint back to their half before defending. Forces the defending team into a compact block and creates a decisive attacking window. Teaches recovery discipline and the habit of not chasing the ball forward on turnovers.
Players feel both the advantage of playing against a recovering team AND the discipline of dropping before pressing. Cue: "Back first, then press."
Half field with halfway line. 4v4 to goals. On loss of possession, entire losing team sprints back to their half before defending. Attacking team must be decisive.
U13+DefendingPassingAll PlayersIntermediateGame/PlayFull TeamGoals NeededHighโญโญโญ
๐Ÿ‡ณ๐Ÿ‡ฑ

Diagram coming soon

Dutch Possess and Counter
20 min ยท 7v6+GK ยท Half field
7v6+GK on half a field. A goal only counts if ALL players from the scoring team are past the halfway line. A counter-attack goal counts DOUBLE if any defenders haven't gotten back past midfield. Teaches staying compact in attack, tracking back instantly on turnover, and the reward of quick counter-pressing.
The double-counter rule punishes teams that leave players forward on turnover and rewards immediate pressing. Cue: "Win the ball in position to counter." After any turnover: regain within 4 seconds or drop compact.
Half field with halfway line. 7v6+GK. Red attacks large goal, Blue attacks 2 mini goals. Goal = all teammates past midline. Counter goal = double if any defenders upfield. 5 games to 5 pts.
U13+PassingDefendingAll PlayersAdvancedScrimmageFull TeamGoals NeededHighโญโญโญ
โšก

Diagram coming soon

Inter Milan Small Sided Game
15โ€“20 min ยท Two adjacent 4v4 fields ยท Full team
Two simultaneous 4v4 fields with a 10โ€“15 yd neutral zone between them. Players numbered 1โ€“4 per team. When coach calls a number, those two players from opposite teams sprint to the neutral zone and battle for a coach-served ball โ€” surprise 1v1 or 2v2. All others continue their 4v4. Players can never switch off because their number might be called at any moment.
The surprise element is what makes this great. Keep pace high. Superb for competitive drive and sustained focus throughout practice.
Two adjacent 4v4 fields, 10โ€“15 yd neutral gap. 4 goals total. Extra balls around the area. Number each player 1โ€“4. Coach calls numbers โ†’ players race to neutral zone. All others keep playing.
U13+DribblingPassingShootingAll PlayersIntermediateGame/PlayFull TeamGoals NeededHighโญโญโญโญ
๐Ÿ“š MA Youth Soccer U13 Curriculum: This page features drills from the MA Youth Soccer 12-week U13 curriculum (weeks 1โ€“3 build-out, weeks 4โ€“6 scoring, weeks 7โ€“12 defending) plus Iron Valley, SS360, and Lexington United tactical sessions. The full set of 47 U13+ drills is searchable in the Drill Finder with complete tag filtering.

Contact

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253 Kalama River Road, PO Box 1046
Kalama, Washington 98625

Email: [email protected]

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